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Fallout 2's Chris Avellone describes his game design philosophy

I didn't know the same person was behind both Planescape: Tormentand Fallout 2, some of my favorite games of all time. Torment I actually played only recently (had only played Baldur's Gate 1&2 before) and absolutely loved it. So it's not even just nostalgia.

2 hours agotikotus

He's worked on an impressive number of great games. Prey, SW Kotor 2, Fallout New Vegas, Neverwinter Nights 2, Icewind Dale 1+2 and Alpha Protocol (ok, arguably great) jump out at me https://en.wikipedia.org/wiki/Chris_Avellone#Works

an hour agoYokolos

Also (to my mind) two of the most successful Kickstarted video game projects so far: Pillars of Eternity (a personal favorite) and Torment: Tides of Numenéra.

(He just needs to jump on a title like Numenéra: Into the Planescape to complete the cycle.)

38 minutes agophlakaton

Anyone who overlooked Prey (as I did for years) but loves the Looking Glass Studios games and successors (Thief series, Deus Ex series, System Shock series, Dishonored Series): just get it an play it. Read nothing. Just play it. You won’t regret it.

22 minutes agophantasmish

Worth qualifying as Prey (2017). Somewhat related[1] to Prey(2006) which is also a great game. Chris did not work on the 2006 one.

[1]: it's complicated.

12 minutes agoVTimofeenko

Neverwinter nights 2 was awesome I recall having lan parties with that game

39 minutes agopsyclobe

yep, i remember playing Fallout 2 and Planenscape as well, one of the best summers ever (1998 and 1999). I discovered some glitch in Fallout to get more skill points ;) and Planescape, had one of the best plots ever in video games (IMO BG3 doesnt even compare ;))

21 minutes agobyPawel

In all honesty, the plot in BG3 isn't anything special imo. It's not bad, but neither is it something which stands out from the crowd of fantasy RPGs. Where BG3 shines is the freedom the game gives you to approach things how you like, not so much the writing.

11 minutes agobigstrat2003

Yeah I re-played Torment recently on the iPad. It holds up really well. It’s just a very well done game all around.

2 hours agoD13Fd

Does it work well on the iPad?

an hour agocriddell

The golden age of RPGs with Bioware.

2 hours agoThaxll

If you like this sort of content, I recently found Sandy Petersen (Call of Cthulu, Doom, Age of Empire, Halo) is extremely active on X. Lots of interesting tidbits about game design https://x.com/SandyofCthulhu

an hour agojasonthorsness

Some people are a different level of productive, and game development sure was different back in the day:

> During his (Sandy Petersen) interview, John Romero (of id Software) introduced him to DoomEd and simply asked him to build a level. Romero was ultimately happy with the results, so Petersen was brought on to production for Doom. The level from Petersen's interview eventually became "E2M6". He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total.

17 minutes agoembedding-shape

Sweet cheese and crackers, you weren't kidding about "extremely active". He's posting like once a minute.

9 minutes agomrec

Obligatory link to Tim Cain's[1] YouTube channel[2] where he talks almost daily about every aspect of game dev.

[1]: Tim is the original Fallout creator/designer, who also made Arcanum, and worked on Outer Worlds.

[2]: https://www.youtube.com/@CainOnGames

29 minutes agohakunin

Arcanum is an awesome game. Shame the OST was never released on vinyl.