I love that they want to recreate it, as I spent quite some time with the original when I was younger.
However, right now it doesn't seem to run that well. I'm getting estimated framerates of around 5 fps on a M3 Macbook Pro, making it essentially unplayable.
I don't see any other comments about the performance - am I the only one?
I remember this one! In the same spirit was Maelstrom (Ambrosia) and HemiRoids.
Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.
I have yet to try out Endless Sky, the open source EV tribute act. Could be good.
The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.
Ben also wrote Solarian II [1], one of the first color shareware games for the Macintosh. Also, early game with digitized sounds (and then suddenly everyone would be also doing them).
I love that they want to recreate it, as I spent quite some time with the original when I was younger.
However, right now it doesn't seem to run that well. I'm getting estimated framerates of around 5 fps on a M3 Macbook Pro, making it essentially unplayable.
I don't see any other comments about the performance - am I the only one?
I remember this one! In the same spirit was Maelstrom (Ambrosia) and HemiRoids.
https://macintoshgarden.org/games/hemiroids
Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.
I have yet to try out Endless Sky, the open source EV tribute act. Could be good.
https://endless-sky.github.io
The author of the original game:
http://www.sticksoftware.com/
The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.
Ben also wrote Solarian II [1], one of the first color shareware games for the Macintosh. Also, early game with digitized sounds (and then suddenly everyone would be also doing them).
[1] http://www.sticksoftware.com/archive/Solarian.html
Why is it named after a Tom Cochrane / Red Rider song?
For those wondering, this project ports the game to run in modern browsers. Cool!
Hm, can this be done with other After Dark games, like Rodger Dodger?
All I want is an Escape Velocity MMO
Is there a port of AfterDark that runs on MacOS? Would love the nostalgia.
The company that acquired the rights ported a few of the modules to modern macOS https://en.infinisys.co.jp/product/afterdarkclassicset/index...
probably macos 9 :)