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Guile bindings for Sway window manager

Neat! I'm going to try this one for sure. I really like the use of a programming language to configure and control WMs and software in general. I just find it easier to write programs than to write complex configurations. Even better if the WM just provides an IPC/API and a few language bindings to use them. River WM takes this approach. And in case anyone wants to have a traditional configuration, an application may be provided to translate such config files to API calls.

Obviously a lot of people are going to have (not unjustified) complaints about a Turing complete configuration. I haven't yet used any new generation config languages like dhall, kdl, pkl or jsonnet. Can anybody share any insight on how they perform for complicated configs?

3 days agogoku12

I've been using jsonnet while developing a game to describe all in-game objects, items, creatures, biomes, structures, etc. It's just great. At the data level I can do complex things I'd otherwise have to implement in the engine.

Haven't used other similar tools to compare to, all I can really say is it's a damn sight better than writing JSON (comments and trailing commas? yes please!).

3 days agojamiejquinn

That's what I was hoping for. Thanks!

3 days agogoku12

Hyprland > Sway

3 days agogsibble

From the Readme

I made some progress with hyprland using a set of Guile bindings I developed called hypripc, but I found that Hyprland isn’t as stable as Sway.

3 days agoesclerofilo

Not surprising, given that hyprland switched away from wlroots. I assume that it's not that easy to switch a core framework like that.

3 days agogoku12

Niri > Sway

(Though I still use Sway, haven't switched yet)