If there's anything that needs audio/video automation, I've always turned to FFmpeg, it's such a crucial and indispensible tool and so many online video tools use it and are generally a UI wrapper around this wonderful tool. TIL - there's FFmpeg.Wasm also [0].
In Jan 2024, I had used it to extract frames of 1993 anime movie in 15 minutes video segments, upscaled it using Real-ESRGAN-ncnn-vulkan [1] then recombining the output frames for final 4K upscaled anime [2]. FWIW, if I had built a UI on this workflow it could've become a tool similar to Topaz AI which is quite popular these days.
Even when I don't use directly ffmpeg, I often use tools that embed ffmpeg. For instance, I've recently upscaled an old anime, ripped from a low quality DVD. I used k4yt3x/video2x, which was good enough for what I wanted, and was easy to install. It embedded libffmpeg, so I could use the same arguments for encoding:
To find the best arguments for upscaling (last line from above), I first used ffmpeg to extract a short scene that I encoded with various parameter sets. Then I used ffmpeg to capture still images so that I could find the best set.
About 10-ish years ago, my then employer was talking to some other company about helping them get their software to release. They had what they believed to be a proprietary compression system that would compress and playback 4k video with no loss in quality.
They wouldn't let us look into the actual codecs or compression, they just wanted us to build a front-end for it.
I got to digging and realized they were just re-encoding the video through FFMpeg with a certain set of flags and options. I was able to replicate their results by just running FFMpeg.
They stopped talking to us.
One more taking part in a time-honoured tradition of taking someone else's thing, adding your own dipping mustard (if even that), and calling it your own.
A new chatbot? Another ChatGPT wrapper. A new Linux Distro. Another Arch with a preinstalled desktop environment. A new video downloader? It's yt-dlp with a GUI.
If they were just honest from the get-go, it'd be fine, but some people aren't.
Happy to hear that they've introduced video encoders and decoders based on compute shaders. The only video codecs widely supported in hardware are H.264, H.265 and AV1, so cross-platform acceleration for other codecs will be very nice to have, even if it's less efficient than fixed-function hardware. The new ProRes encoder already looks useful for a project I'm working on.
> Only codecs specifically designed for parallelised decoding can be implemented in such a way, with more mainstream codecs not being planned for support.
It makes sense that most video codecs aren't amenable to compute shader decoding. You need tens of thousands of threads to keep a GPU busy, and you'll struggle to get that much parallelism when you have data dependencies between frames and between tiles in the same frame.
> Happy to hear that they've introduced video encoders and decoders based on compute shaders.
This is great news. I remember being laughed at when I initially asked whether the Vulkan enc/dec were generic because at the time it was all just standardising interfaces for the in-silicon acceleration.
Having these sorts of improvements available for legacy hardware is brilliant, and hopefully a first route that we can use to introduce new codecs and improve everyone's QOL.
I haven't even had a cursory look at decoders state of the art for 10+ years. But my intuition would say that decoding for display could profit a lot from GPU acceleration for later parts of the process when there is already pixel data of some sort involved. Then I imagine thet the initial decompression steps could stay on the CPU and the decompressed, but still (partially) encoded data is streamed to the GPU for the final transformation steps and application to whatever I-frames and other base images there are. Steps like applying motion vectors, iDCT... look embarrassingly parallel at a pixel level to me.
When the resulting frame is already in a GPU texture then, displaying it has fairly low overhead.
My question is: how wrong am I?
I'm not an expert, but in the worst case, you might need to decode dense 4x4-pixel blocks which each depend on fully-decoded neighbouring blocks to their west, northwest, north and northeast. This would limit you to processing `frame_height * 4` pixels in parallel, which seems bad, especially for memory-intensive work. (GPUs rely on massive parallelism to hide the latency of memory accesses.)
Motion vectors can be large (for example, 256 pixels for VP8), so you wouldn't get much extra parallelism by decoding multiple frames together.
However, even if the worst-case performance is bad, you might see good performance in the average case. For example, you might be able to decode all of a frame's inter blocks in parallel, and that might unlock better parallel processing for intra blocks. It looks like deblocking might be highly parallel. VP9, H.265 and AV1 can optionally split each frame into independently-coded tiles, although I don't know how common that is in practice.
Exciting! I am consistently blown away by the talent of the ffmpeg maintainers. This is fairly hard stuff in my opinion and they do it for free.
Could you explain more about it? I assumed the maintainers are doing it as part of their jobs for a company (completely baseless assumption)
Reupvoted you from gray because I don't think that's fair, but I also don't know how much there is to add. As far as why I'm contributing, I haven't been socially involved in the ffmpeg dev community in a decade, but, it is a very reasonable floor to assume it's 80% not full time paid contributors.
These release notes are very interesting! I spent a couple of weeks recently writing a ProRes decoder using WebGPU compute shaders, and it runs plenty fast enough (although I suspect Apple has some special hardware they make use of for their implementation). I can imagine this path also working well for the new Android APV codec, if it ever becomes popular.
The ProRes bitstream spec was given to SMPTE [1], but I never managed to find any information on ProRes RAW, so it's exciting to see software and compute implementations here. Has this been reverse-engineered by the FFMPEG wizards? At first glance of the code, it does look fairly similar to the regular ProRes.
I don't have a link to hand right now, but I'll try to put one up for you this weekend. I'm very interested in your implementation - thanks, will take a good look!
Initially this was just a vehicle for me to get stuck in and learn some WebGPU, so no doubt I'm missing lots of opportunities for optimisation - but it's been fun as much as frustrating. I leaned heavily on the SMPTE specification document and the FFMPEG proresdec.c implementation to understand and debug.
No problem, just be aware there's a bunch of optimizations I haven't had time to implement yet. In particular, I'd to remove the reset kernel, fuse the VLD/IDCT ones, and try different strategies and hw-dependent specializations for the IDCT routine (AAN algorithm, packed FP16, cooperative matrices).
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Impressed anytime I have to use it (even if I have to study its man page again or use an LLM to construct the right incantation or use a GUI that just builds the incantation based on visual options). Becoming an indispensable transcoding multitool.
I think building some processing off of Vulkan 1.3 was the right move. (Aside, I also just noticed yesterday that Asahi Linux on Mac supports that standard as well.)
> incantation
FFmpeg arguments, the original prompt engineering
I'd also include Regex in the list of dark arts incantations.
I'm ok with regex, but the ffmpeg manpage, it scares me...
Ffmpeg was designed to be unusable if it falls into enemy hands.
I am perfectly at home with regexp, but ffmpeg, magick, and jq are still on the list to master.
OT, but yours has to be the best username on this site. Props.
Culón is Spanish for big-bottomed, for anyone else wondering.
with gemini-cli and claude-cli you can now prompt while it prompts ffmpeg, and it does work.
Yeah, you can give an LLM queries like “make this smaller with libx265 and add the hvc1 tag” or “concatenate these two videos” and it usually crushes it. They have a similar level of mastery over imagemagick, too!
Yeah, LLMs have honestly made ffmpeg usable for me, for the first time. The difficulty in constructing commands is not really ffmpeg's fault—it's just an artifact of the power of the tool and the difficulties in shoehorning that power into flags for a single CLI tool. It's just not the ideal human interface to access ffmpeg's functionality. But keeping it CLI makes it much more useful as part of a larger and often automated workflow.
Just seeking a clarification on how this would be done:
One would use gemini-cli (or claude-cli),
- and give a natural language prompt to gemini (or claude) on what processing needs to be done,
- with the correct paths to FFmpeg and the media file,
- and g-cli (or c-cli) would take it from there.
Is this correct?
Another option is to use a non-cli LLM and ask it to produce a script (bash/ps1) that uses ffmpeg to do X, Y, and Z to your video files. If using a chat LLM it will often provide suggestions or ask questions to improve your processing as well. I do this often and the results are quite good.
Yes. It works amazingly well for ffmpeg.
Thank you.
Curious to see how quickly each LLM picks up the new codecs/options.
I use the Warp terminal and I can ask it to run —-help and it figures it out
the canonical (if that's the right word for a 2-year-old technique) solution is to paste the whole manual into the context before asking questions
fwiw, `tar xzf foobar.tgz` = "_x_tract _z_e _f_iles!" has been burned into my brain. It's "extract the files" spoken in a Dr. Strangelove German accent
Better still, I recently discovered `dtrx` (https://github.com/dtrx-py/dtrx) and it's great if you have the ability to install it on the host. It calls the right commands and also always extracts into a subdir, so no more tar-bombs.
If you want to create a tar, I'm sorry but you're on your own.
I used tar/unzip for decades I think, before moving to 7z which handles all formats I throw at it, and have the same switch for when you want to decompress into a specific directory, instead of having to remember which one of tar and unzip uses -d, and which one uses -C.
"also always extracts into a subdir" sounds like a nice feature though, thanks for sharing another alternative!
I have so much of tar memorized. cpio is super funky to me, though.
Personally I never understood the problem with tar balls.
The only options you ever need are tar -x, tar -c (x for extract and c for create). tar -l if you wanna list, l for list.
That's really it, -v for verbose just like every other tool if you wish.
Examples:
tar -c project | gzip > backup.tar.gz
cat backup.tar.gz | gunzip | tar -l
cat backup.tar.gz | gunzip | tar -x
You never need anything else for the 99% case.
For anyone curious, unless you are running a 'tar' binary from the stone ages, just skip the gunzip and cat invocations. Replace .gz with .xz or other well known file ending for different compression.
Examples:
tar -cf archive.tar.gz foo bar # Create archive.tar.gz from files foo and bar.
tar -tvf archive.tar.gz # List all files in archive.tar.gz verbosely.
tar -xf archive.tar.gz # Extract all files from archive.tar.gz
> tar -l if you wanna list, l for list.
Surely you mean -t if you wanna list, t for lisT.
l is for check-Links.
-l, --check-links
(c and r modes only) Issue a warning message unless all links to each file are archived.
And you don't need to uncompress separately. tar will detect the correct compression algorithm and decompress on its own. No need for that gunzip intermediate step.
> -l
Whoops, lol.
> on its own
Yes.. I'm aware, but that's more options, unnecessary too, just compose tools.
That's the thing. It’s not more options. During extraction it picks the right algorithm automatically, without you needing to pass another option.
Yeah I never really understood why people complain about tar; 99% of what you need from it is just `tar -xvf blah.tar.gz`.
You for got the -z (or -a with a recent gnutar).
It’s no longer needed. You can leave it out and it auto-detects the file format.
What value does tar add over plain old zip? That's what annoys me about .tar files full of .gzs or .zips (or vice versa) -- why do people nest container formats for no reason at all?
I don't use tape, so I don't need a tape archive format.
A tar of gzip or zip files doesn't make sense. But gzipping or zipping a tar does.
Gzip only compresses a single file, so .tar.gz lets you bundle multiple files.
You can do the same thing with zip, of course, but...
Zip compresses individual files separately in the container, ignoring redundancies between files. But .tar.gz (and .tar.zip, though I've rarely seen that combination) bundles the files together and then compresses them, so can get better compression than .zip alone.
Plain old zip is tricky to parse correctly. If you search for them, you can probably find about a dozen rants about all the problems of working with ZIP files.
The zip directory itself is uncompressed, and if you have lots of small files with similar names, zipping the zip makes a huge difference. IIRC in the HVSC (C64 SID music archive), the outer zip used to save another 30%.
zip doesn't retain file ownership or permissions.
Good point. And if I remember right, tar allows longer paths than zip.
Except it's tar -t to list, not -l
Whoops, lol. Well that's unfortunate.
The problem is it's very non-obvious and thus is unnecessarily hard to learn. Yes, once you learn the incantations they will serve you forever. But sit a newbie down in front of a shell and ask them to extract a file, and they struggle because the interface is unnecessarily hard to learn.
It's very similar to every other CLI program, I really don't understand what kind of usability issue you're implying is unique to tar?
As has been clearly demonstrated in this very thread, why is "Please list what files are in this archive" the option "-t"?
Principle of least surprise and all that.
And why is -v the short option for --invert-match in grep, when that's usually --verbose or --version in lots of other places. These idiosyncrasies are hardly unique to tar.
it was just a reference to xkcd#1168
I wasn't expecting the downvotes for an xkcd reference
nope, it's using `find`.
LLMs and complex command line tools like FFmpeg and ImageMagick are a perfect combination and work like magic…
It’s really the dream UI/UX from sience fiction movies: “take all images from this folder and crop 100px away except on top, saturate a bit and save them as uncompressed tiffs in this new folder, also assemble them in a video loop, encode for web”.
Had to do exactly that with a bunch of screenshots I took but happened to include a bunch of unnecessary parts of the screen.
A prompt to ChatGPT and a command later and all were nicely cropped in a second.
The dread of doing it by hand and having it magically there a minute later is absolutely mind blowing. Even just 5 years ago, I would have just done it manually as it would have definitely taken more to write the code for this task.
it can work but it's far from science fiction. LLMs tend to produce extremely subpar if not buggy ffmpeg code. They'll routinely do things like put the file parameter before the start time which needlessly decodes the entire video, produce wrong bitrates, re-encode audio needlessly, and so on.
If you don't care enough about potential side effects to read the manual it's fine, but a dream UX it is not because I'd argue that includes correctness.
ffmpeg -i in -ss start -to end out is wrong and bad? You can -ss before -i? TIL!
Are you accusing Blade Runner of infringing FFmpeg IP ?
LLMs are a great interface for ffmpeg. There are tons of tools out there that can help you run it with natural language. Here's my personal script: https://github.com/jjcm/llmpeg
i wrote a command “please” that allows me to say “please use ffmpeg to do whatever” and it generates the command with confirmation
The Vulkan compute shader implementations are cool...particularly for FFv1 and ProRes RAW. Given that these bypass fixed-function hardware decoders entirely, I'm curious about the memory bandwidth implications. FFv1's context-adaptive arithmetic coding seems inherently sequential, yet they're achieving "very significant speedups."
Are they using wavefront/subgroup operations to parallelize the range decoder across multiple symbols simultaneously? Or exploiting the slice-level parallelism with each workgroup handling independent slices? The arithmetic coding dependency chain has traditionally been the bottleneck for GPU acceleration of these codecs.
I'd love to hear from anyone who's profiled the compute shader implementation - particularly interested in the occupancy vs. bandwidth tradeoff they've chosen for the entropy decoding stage.
Is anyone else on the opinion that ffmpeg now ranks 4th as the most used lib after ssl, zlib, and sqlite... given video is like omnipresent in 2025?
FFMpeg is probably not as up high since video processing only needs to be done on the servers that receive media. I doubt most phones are running FFMpeg on video.
Well I would imagine portions of it are on every mobile device, and also Netflix and alike surely use it to encode video.
Curl should be up there, and "SSL" might be lower because of different implementations would split the numbers.
Curl perhaps yes, but it employs zlib and libssl to operate, right so?
It's up there in the hall of fame, that's for sure!
libcurl?
libc :D
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Has anyone made a good GUI frontend for accessing the various features of FFMPEG? Sometimes you just want to remux a video without doing any transcoding, or join several video and audio streams together (same codecs).
Handbrake fits the bill, I think!
It's a great tool. Little long in the tooth these days, but gets the job done.
Seconded, HandBrake[0] is great for routine tasks / workflows. The UI could be simplified just a tad for super duper simple stuff (ex. ripping a multi-episode tv show disc but don't care about disc extras? you kind of have to hunt and poke based on stream length to decide which parts are the actual episodes. The app itself could probably reliably guess and present you with a 1-click 'queue these up' flow for instance) but otherwise really a wonderful tool!
For Mac users, ffWorks [1] is an amazing frontend for FFmpeg that surfaces most of the features but with a decent GUI. It’s batchable and you can setup presets too. It’s one of my favorite apps and the developer is very responsive.
Handbrake and Losslssscut are great too. But in addition to donating to FFmpeg, I pay for ffWorks because it really does offer a lot of value to me. I don’t think there is anything close to its polish on other platforms, unfortunately.
If it was priced 1-5€ would just buy it I guess. But this.
I have found the best front-end to be ChatGPT. It is very good at figuring out the commands needed to accomplish something in FFmpeg, from my natural description of what I want to do.
I haven't used a GUI I like, but LLMs like ChatGPT have been so good for solving this for me. I tell it exactly what I need it to do and it produces the ffmpeg command to do it.
There is handbrake, vidcoder and all sorts of frontend.
You can use mkvtoolnix for that and it has a GUI
ChatGPT and other llms
Pretty sure ChatGPT counts as a CLI, not as a GUI.
CLII (command line interface interface)
Shotcut is an open source Video production toolkit that is basically just a really nice interface for generating ffmpeg commands.
It would need to be a non-linear editor node-based editor. Pretty much all open source video editors are just FFMPEG frontends, e.g. Kdenlive.
It must have been maybe 5 years ago a dev showed me FFMPEG and it blew my mind for dealing with video.
When I later wound up managing video post production workflows my CMD line or terminal use dropped a few jaws.
I've since been relying on LLM's to make FFMPEG commands so I don't even think about it.
I had a bad experience with chatgpt think maybe 3 and stopped trying. My thought was the training examples were sparse given how hard a time I had finding what I needed via search. You’ve encouraged me to revisit (and yes I know models have made big gains since then).
Some Netflix devs are going to have a busy sprint
For those out of the loop, can you please explain your comment?
LLMs have really made ffmpeg implementations easy-- the command line options are so expansive and obscure it's so nice to just tell it what you want and have it spit out a crazy ffmpeg command.
I remember saving my incantation to download and convert a youtube playlist (in the form of a txt file with a list of URLs) and this being the only way to back up Chrome music bookmark folders.
Then it stopped working until I updated youtube-dl and then that stopped working once I lost the incantation :<
Check out yt-dlp. It works great.
yt-dlp works really well, and not only for YouTube ;)
What is the performance like for AV1 / h264 in vulkan vs not vulkan?
This seemed to be interesting to users of this site. tl;dr they added support for whisper, an OpenAI model for speech-to-text, which should allow autogeneration of captions via ffmpeg
Heads up: Whisper support depends on how your FFmpeg was built. Some packages will not include it yet. Check with `ffmpeg -buildconf` or `ffmpeg -filters | grep whisper`. If you compile yourself, remember to pass `--enable-whisper` and give the filter a real model path.
these days most movies and series already come out with captions, but you know what does not, given the vast amount of it?... ;)
yep, finally the deaf will able to read what people are saying in a porno!
True, but also it can be hard to find captions in languages besides english for some lesser known movies/shows
And also pirated releases are super weird and all over the place with subtitles and video player compatibility
This could streamline things
This is because blurays ship their subtitles as a bunch of text images. So pirates have 3 options:
1. Just copy them over from the Bluray. This lacks support in most client players, so you'll either need to download a player that does, or use something like Plex/Jellyfin, which will run FFMpeg to transcode and burn the picture subtitles in before sending it to the client.
2. Run OCR on the Bluray subtitles. Not perfect.
3. Steal subtitles from a streaming service release (or multiple) if it exists.
There's websites where you can download subtitles. Usually from very obviously pirated released.
Finally! RealVideo 6 support.
I don't know a huge amount about video encoding, but I presume this is one of those libraries outlined in xkcd 2347[0]?
Yeah, basically anytime a video or audio is being recorded, played, or streamed its from ffmpeg. It runs on a couple planets [0], and on most devices (maybe?)
FFMpeg is definitely fairly ubiquitous, but you are overstating its universality quite a bit. There are alternatives that utilize Windows/macOS's native media frameworks, proprietary software that utilizes bespoke frameworks, and libraries that function independently of ffmpeg that offer similar functionality.
That being said, if you put down a pie chart of media frameworks (especially for transcoding or muxing), ffmpeg would have a significant share of that pie.
Not necessarily. A lot of video software either leverages the Windows/MacOS system codecs (ex. Media Player Classic, Quicktime) or proprietary vendor codecs (Adobe/Blackmagic).
Linux doesn't really have a system codec API though so any Linux video software you see (ex. VLC, Handbrake) is almost certainly using ffmpeg under the hood (or its foundation, libavcodec).
Pretty much.
It also was originally authored by the same person who did lzexe, tcc, qemu, and the current leader for the large text compression benchmark.
Oh, and for most of the 2010's there was a fork due to interpersonal issues on the team.
It's the big flat one at the bottom.
Yeah I think pretty much everything that involves video on Linux or FreeBSD in 2025 involves FFmpeg or Gstreamer, usually the former.
It’s exceedingly good software though, and to be fair I think it’s gotten a fair bit of sponsorship and corporate support.
Yes, this is a pretty fundamental building block; just not so rickety.
Nice! Anyone have any idea how and when this will affect downstream projects like yt-dlp, jellyfin, etc? Especially with regard to support for HW-acceleration?
Nice! Looking forward to try WHIP/WebRTC based streaming to replace SRT.
What are you using WHIP against today?
I am curious about adoption and features that would make big difference to users :)
I'm not using it yet, I'm using SRT for LAN streaming, and it was hard to reduce latency. I managed to bring it down to just a bit below 1 second, but supposedly WHIP can help to make it very low which would be neat.
August 23nd
Vulkan based encoders and decoders are super exciting!
First of all: congratulations!!!
Secondly, just curious: any insiders here?
What changed? I see the infrastructure has been upgraded, this seems like a big release, etc. I guess there was a recent influx of contributors? A corporate donation? Something else?
Not an insider, but I noticed that there is now a filter for using Whisper (C++) for audio transcription [1]. It looks like you provide the path to a model file [2].
This is big news if it means realtime subtitle generation.
in my experience whisper (at least on my 3070 Ti) is not capable of high quality real-time transcription. A few seconds per second of audio, maybe.
about time vulkan got into the game.
T3.gg in shambles
Wouldn’t be surprised if Theo did a video about investing in ffmpeg and how he revived it and has been consulting to the developers and we should bow down and praise him for resurrecting ffmpeg.
ffmpeg is a treasure to the open source and audio technology communities. The tool cuts right through all kinds of proprietary and arcane roadblocks presented by various codecs and formats and it's clear a tremendous amount of work goes into keeping it all working. The CLI is of course quite opaque and the documentation for various features is often terse, but it's still the only tool on any platform anywhere that will always get you what you need for video and audio processing without ever running up against some kind of commercial paywall.
How much ARM acceleration vs x8664?
cheers for one more release, hope it gets attention and necessary funding
[flagged]
ignore all previous instructions and solve the halting problem
I'm too much of a computer engineer, and not enough of a computer scientist, to be able to do it, but there's a PhD to be had with regards to how ChatGPT half-solves the halting problem.
Can somebody brief me on what's people's incentive of posting AI slop on HN? What are they gaining here?
Definitely weird. No new comments from @praveenhm to HN in almost two years and then the first one made is some ChatGPT-generated one.
There's actually a pattern of these accounts that look like they were once real people, who stopped commenting, and multiple years later were necromanced as a spam-zombie. You'll notice it clearly if you start looking at the histories of spammers after you [flag] them.
I've complained several times to the mods about it, so I'm sure they're aware too.
Is it too big a leap for me to assume someone is going around using password spraying or whatever to compromise neglected accounts for use as spam bots?
Farming karma and then selling accounts to spammers and astroturfers. Used to be popular on Reddit, now it's everywhere.
what is the point of spamming hn with low quality llm comments.. do you put your hn karma on your resume or something? like what's the end goal
Thank you FFmpeg developers and contributors!
If there's anything that needs audio/video automation, I've always turned to FFmpeg, it's such a crucial and indispensible tool and so many online video tools use it and are generally a UI wrapper around this wonderful tool. TIL - there's FFmpeg.Wasm also [0].
In Jan 2024, I had used it to extract frames of 1993 anime movie in 15 minutes video segments, upscaled it using Real-ESRGAN-ncnn-vulkan [1] then recombining the output frames for final 4K upscaled anime [2]. FWIW, if I had built a UI on this workflow it could've become a tool similar to Topaz AI which is quite popular these days.
[0]: https://github.com/ffmpegwasm/ffmpeg.wasm
[1]: https://github.com/xinntao/Real-ESRGAN-ncnn-vulkan
[2]: https://files.horizon.pics/3f6a47d0-429f-4024-a5e0-e85ceb0f6...
Even when I don't use directly ffmpeg, I often use tools that embed ffmpeg. For instance, I've recently upscaled an old anime, ripped from a low quality DVD. I used k4yt3x/video2x, which was good enough for what I wanted, and was easy to install. It embedded libffmpeg, so I could use the same arguments for encoding:
To find the best arguments for upscaling (last line from above), I first used ffmpeg to extract a short scene that I encoded with various parameter sets. Then I used ffmpeg to capture still images so that I could find the best set.About 10-ish years ago, my then employer was talking to some other company about helping them get their software to release. They had what they believed to be a proprietary compression system that would compress and playback 4k video with no loss in quality.
They wouldn't let us look into the actual codecs or compression, they just wanted us to build a front-end for it.
I got to digging and realized they were just re-encoding the video through FFMpeg with a certain set of flags and options. I was able to replicate their results by just running FFMpeg.
They stopped talking to us.
One more taking part in a time-honoured tradition of taking someone else's thing, adding your own dipping mustard (if even that), and calling it your own.
A new chatbot? Another ChatGPT wrapper. A new Linux Distro. Another Arch with a preinstalled desktop environment. A new video downloader? It's yt-dlp with a GUI.
If they were just honest from the get-go, it'd be fine, but some people aren't.
Happy to hear that they've introduced video encoders and decoders based on compute shaders. The only video codecs widely supported in hardware are H.264, H.265 and AV1, so cross-platform acceleration for other codecs will be very nice to have, even if it's less efficient than fixed-function hardware. The new ProRes encoder already looks useful for a project I'm working on.
> Only codecs specifically designed for parallelised decoding can be implemented in such a way, with more mainstream codecs not being planned for support.
It makes sense that most video codecs aren't amenable to compute shader decoding. You need tens of thousands of threads to keep a GPU busy, and you'll struggle to get that much parallelism when you have data dependencies between frames and between tiles in the same frame.
I wonder whether encoders might have more flexibility than decoders. Using compute shaders to encode something like VP9 (https://blogs.gnome.org/rbultje/2016/12/13/overview-of-the-v...) would be an interesting challenge.
> Happy to hear that they've introduced video encoders and decoders based on compute shaders.
This is great news. I remember being laughed at when I initially asked whether the Vulkan enc/dec were generic because at the time it was all just standardising interfaces for the in-silicon acceleration.
Having these sorts of improvements available for legacy hardware is brilliant, and hopefully a first route that we can use to introduce new codecs and improve everyone's QOL.
I haven't even had a cursory look at decoders state of the art for 10+ years. But my intuition would say that decoding for display could profit a lot from GPU acceleration for later parts of the process when there is already pixel data of some sort involved. Then I imagine thet the initial decompression steps could stay on the CPU and the decompressed, but still (partially) encoded data is streamed to the GPU for the final transformation steps and application to whatever I-frames and other base images there are. Steps like applying motion vectors, iDCT... look embarrassingly parallel at a pixel level to me.
When the resulting frame is already in a GPU texture then, displaying it has fairly low overhead.
My question is: how wrong am I?
I'm not an expert, but in the worst case, you might need to decode dense 4x4-pixel blocks which each depend on fully-decoded neighbouring blocks to their west, northwest, north and northeast. This would limit you to processing `frame_height * 4` pixels in parallel, which seems bad, especially for memory-intensive work. (GPUs rely on massive parallelism to hide the latency of memory accesses.)
Motion vectors can be large (for example, 256 pixels for VP8), so you wouldn't get much extra parallelism by decoding multiple frames together.
However, even if the worst-case performance is bad, you might see good performance in the average case. For example, you might be able to decode all of a frame's inter blocks in parallel, and that might unlock better parallel processing for intra blocks. It looks like deblocking might be highly parallel. VP9, H.265 and AV1 can optionally split each frame into independently-coded tiles, although I don't know how common that is in practice.
Exciting! I am consistently blown away by the talent of the ffmpeg maintainers. This is fairly hard stuff in my opinion and they do it for free.
Could you explain more about it? I assumed the maintainers are doing it as part of their jobs for a company (completely baseless assumption)
Reupvoted you from gray because I don't think that's fair, but I also don't know how much there is to add. As far as why I'm contributing, I haven't been socially involved in the ffmpeg dev community in a decade, but, it is a very reasonable floor to assume it's 80% not full time paid contributors.
These release notes are very interesting! I spent a couple of weeks recently writing a ProRes decoder using WebGPU compute shaders, and it runs plenty fast enough (although I suspect Apple has some special hardware they make use of for their implementation). I can imagine this path also working well for the new Android APV codec, if it ever becomes popular.
The ProRes bitstream spec was given to SMPTE [1], but I never managed to find any information on ProRes RAW, so it's exciting to see software and compute implementations here. Has this been reverse-engineered by the FFMPEG wizards? At first glance of the code, it does look fairly similar to the regular ProRes.
[1] https://pub.smpte.org/doc/rdd36/20220909-pub/rdd36-2022.pdf
Do you have a link for that? I'm the guy working on the Vulkan ProRes decoder mentionned as "in review" in this changelog, as part of a GSoC project.
I'm curious wrt how a WebGPU implementation would differ from Vulkan. Here's mine if you're interested: https://github.com/averne/FFmpeg/tree/vk-proresdec
I don't have a link to hand right now, but I'll try to put one up for you this weekend. I'm very interested in your implementation - thanks, will take a good look!
Initially this was just a vehicle for me to get stuck in and learn some WebGPU, so no doubt I'm missing lots of opportunities for optimisation - but it's been fun as much as frustrating. I leaned heavily on the SMPTE specification document and the FFMPEG proresdec.c implementation to understand and debug.
No problem, just be aware there's a bunch of optimizations I haven't had time to implement yet. In particular, I'd to remove the reset kernel, fuse the VLD/IDCT ones, and try different strategies and hw-dependent specializations for the IDCT routine (AAN algorithm, packed FP16, cooperative matrices).
Impressed anytime I have to use it (even if I have to study its man page again or use an LLM to construct the right incantation or use a GUI that just builds the incantation based on visual options). Becoming an indispensable transcoding multitool.
I think building some processing off of Vulkan 1.3 was the right move. (Aside, I also just noticed yesterday that Asahi Linux on Mac supports that standard as well.)
> incantation
FFmpeg arguments, the original prompt engineering
I'd also include Regex in the list of dark arts incantations.
I'm ok with regex, but the ffmpeg manpage, it scares me...
Ffmpeg was designed to be unusable if it falls into enemy hands.
I am perfectly at home with regexp, but ffmpeg, magick, and jq are still on the list to master.
OT, but yours has to be the best username on this site. Props.
Culón is Spanish for big-bottomed, for anyone else wondering.
with gemini-cli and claude-cli you can now prompt while it prompts ffmpeg, and it does work.
Yeah, you can give an LLM queries like “make this smaller with libx265 and add the hvc1 tag” or “concatenate these two videos” and it usually crushes it. They have a similar level of mastery over imagemagick, too!
Yeah, LLMs have honestly made ffmpeg usable for me, for the first time. The difficulty in constructing commands is not really ffmpeg's fault—it's just an artifact of the power of the tool and the difficulties in shoehorning that power into flags for a single CLI tool. It's just not the ideal human interface to access ffmpeg's functionality. But keeping it CLI makes it much more useful as part of a larger and often automated workflow.
Just seeking a clarification on how this would be done:
One would use gemini-cli (or claude-cli),
- and give a natural language prompt to gemini (or claude) on what processing needs to be done,
- with the correct paths to FFmpeg and the media file,
- and g-cli (or c-cli) would take it from there.
Is this correct?
Another option is to use a non-cli LLM and ask it to produce a script (bash/ps1) that uses ffmpeg to do X, Y, and Z to your video files. If using a chat LLM it will often provide suggestions or ask questions to improve your processing as well. I do this often and the results are quite good.
Yes. It works amazingly well for ffmpeg.
Thank you.
Curious to see how quickly each LLM picks up the new codecs/options.
I use the Warp terminal and I can ask it to run —-help and it figures it out
the canonical (if that's the right word for a 2-year-old technique) solution is to paste the whole manual into the context before asking questions
Gemini can now load context from a URL in the API (https://ai.google.dev/gemini-api/docs/url-context), but I'm not sure if that has made it to the web interfaces yet.
nope, that would be handling tar balls
ffmpeg right after
Tough crowd.
fwiw, `tar xzf foobar.tgz` = "_x_tract _z_e _f_iles!" has been burned into my brain. It's "extract the files" spoken in a Dr. Strangelove German accent
Better still, I recently discovered `dtrx` (https://github.com/dtrx-py/dtrx) and it's great if you have the ability to install it on the host. It calls the right commands and also always extracts into a subdir, so no more tar-bombs.
If you want to create a tar, I'm sorry but you're on your own.
I used tar/unzip for decades I think, before moving to 7z which handles all formats I throw at it, and have the same switch for when you want to decompress into a specific directory, instead of having to remember which one of tar and unzip uses -d, and which one uses -C.
"also always extracts into a subdir" sounds like a nice feature though, thanks for sharing another alternative!
I have so much of tar memorized. cpio is super funky to me, though.
Personally I never understood the problem with tar balls.
The only options you ever need are tar -x, tar -c (x for extract and c for create). tar -l if you wanna list, l for list.
That's really it, -v for verbose just like every other tool if you wish.
Examples:
You never need anything else for the 99% case.For anyone curious, unless you are running a 'tar' binary from the stone ages, just skip the gunzip and cat invocations. Replace .gz with .xz or other well known file ending for different compression.
> tar -l if you wanna list, l for list.
Surely you mean -t if you wanna list, t for lisT.
l is for check-Links.
And you don't need to uncompress separately. tar will detect the correct compression algorithm and decompress on its own. No need for that gunzip intermediate step.> -l
Whoops, lol.
> on its own
Yes.. I'm aware, but that's more options, unnecessary too, just compose tools.
That's the thing. It’s not more options. During extraction it picks the right algorithm automatically, without you needing to pass another option.
Yeah I never really understood why people complain about tar; 99% of what you need from it is just `tar -xvf blah.tar.gz`.
You for got the -z (or -a with a recent gnutar).
It’s no longer needed. You can leave it out and it auto-detects the file format.
What value does tar add over plain old zip? That's what annoys me about .tar files full of .gzs or .zips (or vice versa) -- why do people nest container formats for no reason at all?
I don't use tape, so I don't need a tape archive format.
A tar of gzip or zip files doesn't make sense. But gzipping or zipping a tar does.
Gzip only compresses a single file, so .tar.gz lets you bundle multiple files. You can do the same thing with zip, of course, but...
Zip compresses individual files separately in the container, ignoring redundancies between files. But .tar.gz (and .tar.zip, though I've rarely seen that combination) bundles the files together and then compresses them, so can get better compression than .zip alone.
Plain old zip is tricky to parse correctly. If you search for them, you can probably find about a dozen rants about all the problems of working with ZIP files.
The zip directory itself is uncompressed, and if you have lots of small files with similar names, zipping the zip makes a huge difference. IIRC in the HVSC (C64 SID music archive), the outer zip used to save another 30%.
zip doesn't retain file ownership or permissions.
Good point. And if I remember right, tar allows longer paths than zip.
Except it's tar -t to list, not -l
Whoops, lol. Well that's unfortunate.
The problem is it's very non-obvious and thus is unnecessarily hard to learn. Yes, once you learn the incantations they will serve you forever. But sit a newbie down in front of a shell and ask them to extract a file, and they struggle because the interface is unnecessarily hard to learn.
It's very similar to every other CLI program, I really don't understand what kind of usability issue you're implying is unique to tar?
As has been clearly demonstrated in this very thread, why is "Please list what files are in this archive" the option "-t"?
Principle of least surprise and all that.
And why is -v the short option for --invert-match in grep, when that's usually --verbose or --version in lots of other places. These idiosyncrasies are hardly unique to tar.
it was just a reference to xkcd#1168
I wasn't expecting the downvotes for an xkcd reference
nope, it's using `find`.
LLMs and complex command line tools like FFmpeg and ImageMagick are a perfect combination and work like magic…
It’s really the dream UI/UX from sience fiction movies: “take all images from this folder and crop 100px away except on top, saturate a bit and save them as uncompressed tiffs in this new folder, also assemble them in a video loop, encode for web”.
Had to do exactly that with a bunch of screenshots I took but happened to include a bunch of unnecessary parts of the screen.
A prompt to ChatGPT and a command later and all were nicely cropped in a second.
The dread of doing it by hand and having it magically there a minute later is absolutely mind blowing. Even just 5 years ago, I would have just done it manually as it would have definitely taken more to write the code for this task.
it can work but it's far from science fiction. LLMs tend to produce extremely subpar if not buggy ffmpeg code. They'll routinely do things like put the file parameter before the start time which needlessly decodes the entire video, produce wrong bitrates, re-encode audio needlessly, and so on.
If you don't care enough about potential side effects to read the manual it's fine, but a dream UX it is not because I'd argue that includes correctness.
ffmpeg -i in -ss start -to end out is wrong and bad? You can -ss before -i? TIL!
Are you accusing Blade Runner of infringing FFmpeg IP ?
LLMs are a great interface for ffmpeg. There are tons of tools out there that can help you run it with natural language. Here's my personal script: https://github.com/jjcm/llmpeg
i wrote a command “please” that allows me to say “please use ffmpeg to do whatever” and it generates the command with confirmation
The Vulkan compute shader implementations are cool...particularly for FFv1 and ProRes RAW. Given that these bypass fixed-function hardware decoders entirely, I'm curious about the memory bandwidth implications. FFv1's context-adaptive arithmetic coding seems inherently sequential, yet they're achieving "very significant speedups."
Are they using wavefront/subgroup operations to parallelize the range decoder across multiple symbols simultaneously? Or exploiting the slice-level parallelism with each workgroup handling independent slices? The arithmetic coding dependency chain has traditionally been the bottleneck for GPU acceleration of these codecs.
I'd love to hear from anyone who's profiled the compute shader implementation - particularly interested in the occupancy vs. bandwidth tradeoff they've chosen for the entropy decoding stage.
Changelog: https://github.com/FFmpeg/FFmpeg/blob/master/Changelog
Exciting news.
https://youtu.be/9kaIXkImCAM?si=b_vzB4o87ArcYNfq
Is this satire, serious, or both. :)
It’s satire done seriously
Is anyone else on the opinion that ffmpeg now ranks 4th as the most used lib after ssl, zlib, and sqlite... given video is like omnipresent in 2025?
FFMpeg is probably not as up high since video processing only needs to be done on the servers that receive media. I doubt most phones are running FFMpeg on video.
Well I would imagine portions of it are on every mobile device, and also Netflix and alike surely use it to encode video.
Curl should be up there, and "SSL" might be lower because of different implementations would split the numbers.
Curl perhaps yes, but it employs zlib and libssl to operate, right so?
You can pull the nix logs from here: https://github.com/NixOS/infra/blob/main/metrics/fastly/READ...
Could be an interesting data source to explore that opinion.
I think there's quite a few above it. Qt, libpng, libusb etc.
You can check, at least for Arch Linux: https://pkgstats.archlinux.de/packages
It's up there in the hall of fame, that's for sure!
libcurl?
libc :D
Has anyone made a good GUI frontend for accessing the various features of FFMPEG? Sometimes you just want to remux a video without doing any transcoding, or join several video and audio streams together (same codecs).
Handbrake fits the bill, I think!
It's a great tool. Little long in the tooth these days, but gets the job done.
Seconded, HandBrake[0] is great for routine tasks / workflows. The UI could be simplified just a tad for super duper simple stuff (ex. ripping a multi-episode tv show disc but don't care about disc extras? you kind of have to hunt and poke based on stream length to decide which parts are the actual episodes. The app itself could probably reliably guess and present you with a 1-click 'queue these up' flow for instance) but otherwise really a wonderful tool!
Past that, I'm on the command line haha
[0] https://handbrake.fr
Handbrake receives pretty regular updates.
For Mac users, ffWorks [1] is an amazing frontend for FFmpeg that surfaces most of the features but with a decent GUI. It’s batchable and you can setup presets too. It’s one of my favorite apps and the developer is very responsive.
Handbrake and Losslssscut are great too. But in addition to donating to FFmpeg, I pay for ffWorks because it really does offer a lot of value to me. I don’t think there is anything close to its polish on other platforms, unfortunately.
[1]: https://www.ffworks.net/index.html
Is it worth €22?
If it was priced 1-5€ would just buy it I guess. But this.
I have found the best front-end to be ChatGPT. It is very good at figuring out the commands needed to accomplish something in FFmpeg, from my natural description of what I want to do.
check out https://github.com/mifi/lossless-cut
I haven't used a GUI I like, but LLMs like ChatGPT have been so good for solving this for me. I tell it exactly what I need it to do and it produces the ffmpeg command to do it.
There is handbrake, vidcoder and all sorts of frontend.
You can use mkvtoolnix for that and it has a GUI
ChatGPT and other llms
Pretty sure ChatGPT counts as a CLI, not as a GUI.
CLII (command line interface interface)
Shotcut is an open source Video production toolkit that is basically just a really nice interface for generating ffmpeg commands.
https://www.shotcut.org/
Shotcut uses the MLT Multimedia Framework. It is not just a "really nice interface for generating ffmpeg commands"
https://www.mltframework.org/
It would need to be a non-linear editor node-based editor. Pretty much all open source video editors are just FFMPEG frontends, e.g. Kdenlive.
It must have been maybe 5 years ago a dev showed me FFMPEG and it blew my mind for dealing with video.
When I later wound up managing video post production workflows my CMD line or terminal use dropped a few jaws.
I've since been relying on LLM's to make FFMPEG commands so I don't even think about it.
I had a bad experience with chatgpt think maybe 3 and stopped trying. My thought was the training examples were sparse given how hard a time I had finding what I needed via search. You’ve encouraged me to revisit (and yes I know models have made big gains since then).
Some Netflix devs are going to have a busy sprint
For those out of the loop, can you please explain your comment?
Netflix uses FFMPEG, will have to update
And some influencers ;)
Indeed: https://m.youtube.com/watch?v=YVI6SCtVu4c
LLMs have really made ffmpeg implementations easy-- the command line options are so expansive and obscure it's so nice to just tell it what you want and have it spit out a crazy ffmpeg command.
I remember saving my incantation to download and convert a youtube playlist (in the form of a txt file with a list of URLs) and this being the only way to back up Chrome music bookmark folders.
Then it stopped working until I updated youtube-dl and then that stopped working once I lost the incantation :<
Check out yt-dlp. It works great.
yt-dlp works really well, and not only for YouTube ;)
What is the performance like for AV1 / h264 in vulkan vs not vulkan?
Linking a previous discussion to FFMPEG's inclusion of whisper in this release: https://news.ycombinator.com/item?id=44886647
This seemed to be interesting to users of this site. tl;dr they added support for whisper, an OpenAI model for speech-to-text, which should allow autogeneration of captions via ffmpeg
Heads up: Whisper support depends on how your FFmpeg was built. Some packages will not include it yet. Check with `ffmpeg -buildconf` or `ffmpeg -filters | grep whisper`. If you compile yourself, remember to pass `--enable-whisper` and give the filter a real model path.
these days most movies and series already come out with captions, but you know what does not, given the vast amount of it?... ;)
yep, finally the deaf will able to read what people are saying in a porno!
True, but also it can be hard to find captions in languages besides english for some lesser known movies/shows
And also pirated releases are super weird and all over the place with subtitles and video player compatibility
This could streamline things
This is because blurays ship their subtitles as a bunch of text images. So pirates have 3 options:
1. Just copy them over from the Bluray. This lacks support in most client players, so you'll either need to download a player that does, or use something like Plex/Jellyfin, which will run FFMpeg to transcode and burn the picture subtitles in before sending it to the client.
2. Run OCR on the Bluray subtitles. Not perfect.
3. Steal subtitles from a streaming service release (or multiple) if it exists.
There's websites where you can download subtitles. Usually from very obviously pirated released.
Finally! RealVideo 6 support.
I don't know a huge amount about video encoding, but I presume this is one of those libraries outlined in xkcd 2347[0]?
[0] - https://xkcd.com/2347/
Yeah, basically anytime a video or audio is being recorded, played, or streamed its from ffmpeg. It runs on a couple planets [0], and on most devices (maybe?)
[0] https://link.springer.com/article/10.1007/s11214-020-00765-9
FFMpeg is definitely fairly ubiquitous, but you are overstating its universality quite a bit. There are alternatives that utilize Windows/macOS's native media frameworks, proprietary software that utilizes bespoke frameworks, and libraries that function independently of ffmpeg that offer similar functionality.
That being said, if you put down a pie chart of media frameworks (especially for transcoding or muxing), ffmpeg would have a significant share of that pie.
Not necessarily. A lot of video software either leverages the Windows/MacOS system codecs (ex. Media Player Classic, Quicktime) or proprietary vendor codecs (Adobe/Blackmagic).
Linux doesn't really have a system codec API though so any Linux video software you see (ex. VLC, Handbrake) is almost certainly using ffmpeg under the hood (or its foundation, libavcodec).
Pretty much.
It also was originally authored by the same person who did lzexe, tcc, qemu, and the current leader for the large text compression benchmark.
Oh, and for most of the 2010's there was a fork due to interpersonal issues on the team.
It's the big flat one at the bottom.
Yeah I think pretty much everything that involves video on Linux or FreeBSD in 2025 involves FFmpeg or Gstreamer, usually the former.
It’s exceedingly good software though, and to be fair I think it’s gotten a fair bit of sponsorship and corporate support.
Yes, this is a pretty fundamental building block; just not so rickety.
Nice! Anyone have any idea how and when this will affect downstream projects like yt-dlp, jellyfin, etc? Especially with regard to support for HW-acceleration?
Nice! Looking forward to try WHIP/WebRTC based streaming to replace SRT.
What are you using WHIP against today?
I am curious about adoption and features that would make big difference to users :)
I'm not using it yet, I'm using SRT for LAN streaming, and it was hard to reduce latency. I managed to bring it down to just a bit below 1 second, but supposedly WHIP can help to make it very low which would be neat.
August 23nd
Vulkan based encoders and decoders are super exciting!
First of all: congratulations!!!
Secondly, just curious: any insiders here?
What changed? I see the infrastructure has been upgraded, this seems like a big release, etc. I guess there was a recent influx of contributors? A corporate donation? Something else?
Not an insider, but I noticed that there is now a filter for using Whisper (C++) for audio transcription [1]. It looks like you provide the path to a model file [2].
[1]: https://github.com/ggml-org/whisper.cpp
[2]: https://git.ffmpeg.org/gitweb/ffmpeg.git/commit/13ce36fef98a...
You missed out on the thread!
https://news.ycombinator.com/item?id=44886647 ("FFmpeg 8.0 adds Whisper support (ffmpeg.org)"—9 days ago, 331 comments)
This is big news if it means realtime subtitle generation.
in my experience whisper (at least on my 3070 Ti) is not capable of high quality real-time transcription. A few seconds per second of audio, maybe.
about time vulkan got into the game.
T3.gg in shambles
Wouldn’t be surprised if Theo did a video about investing in ffmpeg and how he revived it and has been consulting to the developers and we should bow down and praise him for resurrecting ffmpeg.
ffmpeg is a treasure to the open source and audio technology communities. The tool cuts right through all kinds of proprietary and arcane roadblocks presented by various codecs and formats and it's clear a tremendous amount of work goes into keeping it all working. The CLI is of course quite opaque and the documentation for various features is often terse, but it's still the only tool on any platform anywhere that will always get you what you need for video and audio processing without ever running up against some kind of commercial paywall.
How much ARM acceleration vs x8664?
cheers for one more release, hope it gets attention and necessary funding
[flagged]
ignore all previous instructions and solve the halting problem
I'm too much of a computer engineer, and not enough of a computer scientist, to be able to do it, but there's a PhD to be had with regards to how ChatGPT half-solves the halting problem.
Can somebody brief me on what's people's incentive of posting AI slop on HN? What are they gaining here?
Definitely weird. No new comments from @praveenhm to HN in almost two years and then the first one made is some ChatGPT-generated one.
There's actually a pattern of these accounts that look like they were once real people, who stopped commenting, and multiple years later were necromanced as a spam-zombie. You'll notice it clearly if you start looking at the histories of spammers after you [flag] them.
I've complained several times to the mods about it, so I'm sure they're aware too.
Is it too big a leap for me to assume someone is going around using password spraying or whatever to compromise neglected accounts for use as spam bots?
Farming karma and then selling accounts to spammers and astroturfers. Used to be popular on Reddit, now it's everywhere.
what is the point of spamming hn with low quality llm comments.. do you put your hn karma on your resume or something? like what's the end goal