427

Valve is about to win the console generation

Valve certainly won't win it, but they're bringing the heat where it wasn't before.

SteamOS is the important part here - if it is proven to be a good console experience (which the deck has basically proven already) then licensing of the OS to other manufacturers will put a lot of pressure on integrated h/w s/w manufacturers.

Unlike the handheld format, the tvbox console is fairly easy to manufacture and is tolerant of a lot of spec and price variety. Any slip up by Sony and Microsoft in specs and price will result in steam machine variants carving away market share, which could force more frequent console releases.

The steam machine will almost certainly come in at a higher price point than the PS5, but with no 'online' subscription charge and reasonably priced storage upgrades we may see these revenue streams disappear from the next console generation in order to compete.

SteamOS isn't perfect, and the variety inherent in the platform that is a strength is also a weakness. The core markets for Nintendo and for Sony aren't going anywhere.

11 hours agoNormal_gaussian

My main game console right now is one of those little gaming boxes you can buy on Amazon for about $400, where I have installed NixOS + Jovian to get the "SteamOS" interface.

I really like it. It really does feel like a "game console"; usually when I've made my own console using Linux, it always feels kind of janky. For example, RetroPie on the Raspberry Pi is pretty cool, but it doesn't feel like a proper commercial product, it feels like a developer made a GUI to launch games.

I have like 750 games on Steam that I have hoarded over the years, in addition to the Epic Games Store and GOG, which can be installed with Heroic, and the fact that I can play them on a "console" instead of a computer makes it much easier to play in my living room or bedroom. It even works fine with the Xbox One controllers; I use the official Microsoft USB dongle to minimize latency, it works great.

I think there actually is a chance that Valve could really be a real competitor, if not a winner.

10 hours agotombert

That sounds interesting because with NixOS it should be very easy to move your config to the next thing, and honestly I prefer NixOS over Arch.

What I wanted to ask you: have you converted the device into a STB as well or is that still standalone?

22 minutes agoFnoord

I installed NixOS + Jovian on my Steamdeck and it works great as well.

5 hours agowhazor

Nix support is built-in to SteamOS already btw, I used that to set up Ship of Harkinian for example.

an hour agoGardenLetter27

Could you elaborate? Does steamOS ship the nix binary & mountpoints?

44 minutes agos0l1dsnak3123

Do you have link to the little gaming box?

9 hours agoMistletoe

Yep! https://www.amazon.com/dp/B0D733JFML?th=1

The one I ordered had 32 gigs of memory; this was more than a year ago so I'm sure there are better ones now, but I have to say that I feel like this thing "punches above its weight" in that it does seem to run a lot more stuff than I thought it would at a decent framerate.

8 hours agotombert

These are the Beelink boxes.

They got very popular when they released a video of the manufacturing process. https://www.youtube.com/watch?v=ohwI3V207Ts

6 hours agochintech2

Wow these are so much more well made than I thought.

2 hours agoMistletoe

Hm, does it work well for games? I have a NUC I could use...

4 hours agostavros

Steam on Linux works really well now. I sort of built my own steam machine a few months back with a framework desktop that now sits in my TV rack. Gaming on it is a really good experience. Had to buy a PS5 controller though because I could not get the XBOX controller to work over bluetooth which was a bit of a bummer. For me the new controller is most interesting as most games have XBOX controller support (with xbox button captions) and the steam controller adopts the button naming.

10 hours agofeffe

I just built one of these as well. For your Xbox controller, see if this works: find any Windows PC and download the Xbox Accessories app. Connect the controller (via USB) and update its firmware. Once I did this, I was able to pair it with the framework desktop via bluetooth (under linux) reliably, and it's been rock solid ever since. Apparently some of the models shipped with buggy firmware that linux really doesn't like for whatever reason.

8 hours agozeta0134

If you still have the xbox controller, I'd recommend the dedicated USB wireless adapter. It's reasonably priced and very solid.

7 hours agoexitb

SteamOS isn't perfect, but it's "open" to mods like a PS5 or XBOX will never be. As an avid console gamer it's time to go back to my roots.

5 hours agonapolux

Some PS were open (still have my PS2Linux) and XBoxes have dev mode, even if it is stuck on UWP, and there was XNA as well.

Turns out most open consoles are full of either crapware or emulators, which is the reason Sony and Microsoft eventually gave up on some openess.

5 hours agopjmlp

Random trivia: The PS2 Linux was purely for tax evasion.

EU had a higher tax rate for "gaming computers" than "generic computers" so Sony slapped Linux on the console to get better profits.

4 hours agotheshrike79

Good example of being confidently wrong. You are thinking of the little Basic interpreter that was on the pack-in consumer demo disc. Not the Linux Kit which was a very real initiative and had universities involved. We were using them in a big dedicated lab.

4 hours agofrou_dh

Not at all, you're mixing up with YA BASIC, that came with PS 2 demo disc.

People that weren't there keep mixing channels on this one.

To acquire PS2 Linux, you had to pay additionally 300 euros for the Linux distribution, the PS2 hard disk, and cables that would only work in monitors using sync on green signal.

Initially the price was much higher, and got reduced to around 300 in 2004.

3 hours agopjmlp

I don't know -- per Microsoft's recent announcement.. the Xbox will basically be a Windows PC in a tiny package. So, no more Xbox Live needed to play online and you can install other marketplaces on there (such as Epic and GOG).

an hour agodeafpolygon

This is only possible due to how the console space has changed over the last 10 years. The killer app for console over PC used to be simplicity - you pop in the disc/cartridge and you just go. This is rarely true anymore. Even Switch 2 games often require waiting to download a bunch of stuff before you can play. Meanwhile the PC experience has generally gotten simpler and most games "just work", in part thanks to Steam itself.

9 minutes agoAlexandrB

> reasonably priced storage upgrades

To be fair to Sony here, the PS5 uses a normal m.2 NVME SSD for storage upgrades.

6 hours agosnalty

And the ps3/ps4 before it used 2.5 inch sata drives.

2 hours agoextraduder_ire

Current OS split of Steam users - 94.84% windows, 2.11% mac, 3.05% Linux.

Valve has fought tooth and nail for a decade to make that 3.05% a reality. Linux means they control their own destiny, instead of being at the mercy of Microsoft. Valve has their eyes on this prize and they’re willing to play the long game.

Everyone’s going to talk about “winning” the console generation, but winning could mean an increase of Linux’s share to 5-6%. That would be a massive win, and would be a vindication of Valve’s strategy. Valve could achieve their goals even if Sony and Nintendo sells millions of consoles more.

6 hours agotestdelacc1

Valve’s strategy being that Microsoft will continue down this user-hostile and privacy-hostile experience.

Being computer-savvy means I’m still a relative outlier, but given the renewed shift away from Windows and Office; Windows unfortunately may become niche.

24 minutes agonobodyandproud

> then licensing of the OS to other manufacturers

They already tried that the first way around when they introduced steam machines. That didn't really work.

The fact that they now took full control is what's exiting about this steam machine.

3 hours agojaapz

They tried it without a flagship and without a large library of compatible games.

They now have a flagship first party Steam Machine and Proton to run games. They are also working with partners to create 3rd party Steam OS handhelds.

If steam machines sell well, we will likely see supported 3rd party offerings.

12 minutes agoZhyl

Yeah I mean... can I play Fortnite, BF6 or the upcoming GTA on steamOS?

11 hours agorobomc

Probably not. Kernel level anti cheat is the problem. I know BF6 isn't proton safe. Fortnite is the same.

GTA VI will probably run single player on proton fine, GTA V does. Multiplayer will probably not.

The multiplayer with kernel level anti cheat will keep Sony safe through at least another generation; Microsoft is less safe as they're so vulnerable this generation anyway.

11 hours agoNormal_gaussian

There's a circular opportunity though - if the SteamOS market share gets anywhere, then it might become worth it for these developers to support anti-cheat on the that platform. Some systems (notably BattleEye) actually have Linux support, they just need to enable it, but there's no incentive for them to do so.

2 hours agorkangel

> Some systems (notably BattleEye) actually have Linux support, they just need to enable it, but there's no incentive for them to do so.

This isn't really true. As GP said, there isn't a kernel level anti cheat for linux. You can switch a flick on BattleEye to run on linux but it wont be a kernel level as it is on windows. So there is an incentive for them to not turn it on because it simply is the worse version than the windows one. As far as I know even on windows you get cheats even if it is kernel level. Meaning, allowing linux you'd probably be flooded with cheaters if you already get them on windows.

27 minutes agoKbelicius

Battleeye games get flooded with cheaters no matter what. On most anti cheats is the same anyways. Just see tarkov for a battleeye game with rampant cheaters

8 minutes agounaindz

> Meaning, allowing linux you'd probably be flooded with cheaters if you already get them on windows.

There's an easy way to not get cheaters, or at least to slow down their impact: stop making your games "free to play". When cheaters have to buy 60€ games everytime they get b&, eventually they'll run out of money.

17 minutes agomschuster91

After the CrowdStrike debacle, it’s amazing Microsoft isn’t coming for kernel-level gaming patches.

an hour agomoomin

GTA V multiplayer was working fine on Proton not too long ago. Haven't played in years though.

5 hours agoeptcyka

There where changes a few months ago. Multiplayer is completely non-viable since then.

4 hours agopbmonster
[deleted]
11 hours ago

These are not winner games these days. Gaming trends are so fast that indie games like the one where you play a duck with a gun is what's driving the gaming community these days.

9 hours agowraptile

That's a misconception. Majority of players are with the big Franchises, and they stay with them. The variety-gamers who are playing multiple different games are a minority, though they are a big crowd, loud and have for obvious reasons more attention, leading to this misconception. For example, Escape from Duckov, which you are speaking about, had at it's peak "just" roughly as many players as Battlefield 6 has on average every day. And Battlefield is the smaller one of the big games.

3 hours agoslightwinder

I don't think it's entirely the case. They are on franchises, but not the ones you think of - they're playing live service games that have been around for years. Games like League of Legends, Counterstrike, Fortnite, Dota, WoW, PUBG etc. Games like Battlefield are up there, but I don't think they're the games people mainly play over the years. (Although Fifa and GTA definitely are.)

For example, the top 10 games in Korean PC bangs last week were:

1. League of Legends

2. PUBG (I think)

3. Fifa

4. Valorant

5. Overwatch 2

6. Sudden Attack (a KR FPS game)

7. Maple Story

8. Lost Ark

9. Dungeon Fighter Online

10. StarCraft (Brood War, I believe)

The next 15: Diablo 2 Resurrection, World of Warcraft, Diablo 4, Lineage, Eternal Return, Path of Exile, Warcraft 3, Black Desert, Cyphers, Aion, Path of Exile 2, Diablo 3, StarCraft 2, Tales Runner, Final Fantasy 14.

Lineage and Brood War weren't even made in this millennium!

3 hours agoAerroon

> I don't think it's entirely the case. They are on franchises, but not the ones you think of

I didn't name any franchise. I only mentioned Battlefield to compare it with the mentioned Duck-Game, as they are both on Steam where everyone can see the numbers. I mean if we are talking about the real big numbers, then we would be with Minecraft, Roblox, Fortnite, LoL, which are all not on Steam; making number-checking a tad harder.

> Games like Battlefield are up there, but I don't think they're the games people mainly play over the years.

As a Franchise it seems moving Fifa, very popular, but also seasonal peaks. Each new version shoves in players for a while, until they are satisfied again. Though, I don't really play them, so it's just external observation.

24 minutes agoslightwinder

That's a lot of guesswork for such a strong claim as yours. You can actually see gaming distribution on open steamdb[1] stats and every year the amount of games avg player plays grows higher and higher.

A linux native game called Banana got almost a million concurrent player peak (compared to #1 CS2 having only 1.8M). This didn't exist 10 years ago - the gaming landscape is entirely different in 2025.

This call that gamers generally play 1 game only is extremely dated especially when flavor of the month games are extremely in right now. I'm sure Valve with the biggest gaming dataset in the world didn't just dive into this blind.

1 - https://steamdb.info/charts/

2 hours agowraptile

> That's a lot of guesswork

It's not guesswork, it's reading the statistics. Gaming Reports are regularly showing that the majority of gamers and income is with only a handful of games/franchises.

> You can actually see gaming distribution on open steamdb[1] stats and every year the amount of games avg player plays grows higher and higher.

Yes, because the market grows. But look at the numbers, the top is always with the same games, with the same numbers, which are usually in a complete different league then the rest. The Top 5 Games have usually 10-20 times as many players as every other games. And, be aware that this is only Steam. The gaming market is much, much bigger than just steam. Steam is kinda its own bubble with a skewed view.

I'm not saying steam or indie-market is small, but people looking at PC and Indie-games develop a kind of natural filter for the real behemoths of the market.

> A linux native game called Banana got almost a million concurrent player peak

We have at the moment >3 Billion Players. 1 Million gamers for a shady shortlived hype-game is not bad, but it's not even remotely winning the market, or setting a trend. At best, it's setting a trend in a specific niche. Valve wiped out billions of value in CS-Skins some week ago. That's more market-influence than a free game with shady skin-business will ever gain.

an hour agoslightwinder

The reality of native Linux gaming must be really sad if the top example is in essence "NFT" generator with minimal if no gameplay...

It is essentially a software toy people left running to generate random items some of which ended up being speculated on generating some money for "players".

2 hours agoEkaros

The last 3 games I played on Linux were Hades 2, Hearthstone, Baldurs Gate 3. It is not a sad state of affairs at all

2 hours agocoffeebeqn

I would say that‘s a bit overly simplified, as much as the indie or indie like game scene is thriving, so is the online multiplayer scene. Gaming is huge and just because one thing is big doesn’t mean another is not. Not a zero sum game here.

8 hours agoitsn0tm3

Sure but not being able to play 4 games is not an indication of success either way. It's not 2012 when you had to have Call of Duty - you can not have battlefield, cod or fort nite and still never run out of incredible, popular games to play.

8 hours agowraptile

If you have a bunch of friends that have battlefield/cod/fortnite and want to play them, they will still do so without you, or at least heavily pressure you into getting them.

7 hours agoSkiFire13

I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?

The pressure to get more games on your platform has never been as low as it is today and has never been this low on Steam itself. You could spend a lifetime with the current Steam library and never feel bored.

From product pov Valve feels very comfortable and I bet they have the data to back up this move with basically unlimited war chest. If anything I feel like Valve is pressuring game developers of these major games here - not the other way around.

7 hours agowraptile
[deleted]
an hour ago

That’s exactly the thought process of every teenager ever, and also most people who want to connect with their friends through gaming beyond their teenage years.

Not everyone experiences gaming the same way.

5 hours agodgfl

> I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?

That's exactly how console sales worked in the past. I bought an Xbox because all my friends were playing Halo, and I wanted to join in...

The recent phenomenon of games supporting cross-play out of the gate is probably eating into this, but exclusives were a hell of a moat back in the day.

3 hours agoswiftcoder

> I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?

Yeah exactly. Depending how much you care about playing with friends compared to playing at all you might make that choice.

7 hours agoSkiFire13

Sure, but those AAA games still exist, and people still want to play them.

As a gamer, why would you want to spend a few hundred bucks on a gaming box, when it isn't able to play the biggest hits? Who would want to deliberately limit their ecosystem to indie games?

There's a nonzero chance that BF6/GTA6/etc becomes a thing that everyone wants to play. If all your friends are raging about how much fun it is and are all playing together, aren't you going to regret buying a Steam Machine?

Sure, you can still play Super Meat Boy, but that doesn't matter - they regret what they can't do.

5 hours agocrote

Exactly, this competes with a second hand PS5.

4 hours agodontlaugh

Nonsense. People don't buy a PS5 and regret they can't play League of Legends. There's been games exclusive to one platform or the other since the dawn of time, yet people still buy them for the games they do have.

That thing is going to run a ton of games that other consoles don't.

Few customers are going to replace their PC with it, but if you have the cash and want to add a sleek console to your living room that will also stream from your desktop in a pinch, it's probably a great deal.

2 hours agochmod775

thats not accurate. they have improved, but the market does not look as you described

6 hours agobloqs

It’s unlikely you’ll be able to play GTA 6 on any PC platform as it’s only coming out on consoles.

9 hours agobathtub365

At least to start. Microsoft strongly encourages all Xbox games to also come out on PC, though they sometimes release later. I cannot find any game developed originally for Xbox Series X|S where this hasn't happened eventually (and the developers definitively aren't still working on the PC version).

8 hours agoAgentlien

And they might eventually steer all games into XBox store.

I am expecting the day Microsoft decides to take all their studios out of Steam, if SteamOS starts to be too much of a pain.

7 hours agopjmlp

5 years ago, if someone told you about a commercial Linux gaming console. You were right to laugh.

Now, with IA cheating being the norm now, I think Valve has a real chance to add a microchip to "certify" its console and so playing Fornite (or over 3A) on it.

Will be a added value over a gaming PC, I don't think they will miss this opportunity for too long.

6 hours ago_ache_

I can see developers work on SteamOS anticheat soon, once it gains more traction (chicken / egg problem though). Those games are available on mobile phones and consoles as well, so "windows" is not a requirement.

5 hours agoCthulhu_

I think Valve has a fairly good grasp of what they addressable market is at this point with the Steam Deck having been out for so long.

The value proposition is basically play your existing Steam library (and emulated games but that will be left unsaid) in 4k on your TV with an interface suited for it. I am not sure they are that dependent of upcoming games.

I will probably buy one because I really enjoy my Deck and I would like to play some more taxing games on a large screen from time to time and I’m never going to buy a PS5 because I have no interest in tying myself to Sony and playing exclusively on my TV.

2 hours agoStopDisinfo910

No, and I understand if that's a deal-breaker for you, but for me I refuse avoid kernel level anticheat wherever possible, so I'm none too fussed about it. If a game wants to run malware, it can do it on a console where it's nice and segmented off from my general-purpose computing.

9 hours agobrendoelfrendo

Do you also game on a separate windows/Linux user?

4 hours agoHikikomori

If you can’t play Fortnite on it it sounds like a great time to line up a lawsuit against Epic Games for refusing to allow you to play Fortnite on the Steam box.

4 hours agokotaKat

Jesus, since when Fortnite and BF6 became gaming benchmark nowadays?

There’s Dota 2, CS2, TF2 all of which are much better games that you’ve listed, and thousands games more.

And you can absolutely play GTA, thankfully without horrendous online. The only thing steam should do is to ban their shitty launcher for eternity.

6 hours agowiseowise

Jesus, since when Fortnite and BF6 became gaming benchmark nowadays?

In order to 'win' a console generation there needs to be support for the games people want to play. Capitalism is a literal popularity contest, and any console that doesn't have Fortnite, COD, FIFA, etc won't win, regardless of what you or I might think of the games.

The reason why Steam can't win a console generation is simply because Microsoft, Sony, and Nintendo have enough sway over publishers (especially ones they own) than they stop popular games being available on a rival platform. They market it as 'exclusives' but really it's just anti-consumer.

6 hours agoonion2k

If any game has DRM or anti-cheat technology which BF6 does and even most AAA games, then it cannot play it at all without it.

That is going to be a no go for any SteamOS device when an highly anticipated game gets released on day 1.

11 hours agorvz

I think that the idea is that if you get enough users on Linux, it seems foolish from the game studio's perspective not to add Linux support to their anticheat.

10 hours agoethmarks

Not necessarily, the anticheat will end up much easier to defeat on Linux.

7 hours agowalletdrainer

It's possible that 'adding Linux support' would take the form of just making the anticheat optional.

Maybe playing with the anticheat enabled makes you immune to being reported for cheating (because they can verify down to the kernel level that you aren't), but you can still play without it (but without the immunity from being reported).

Obviously they wouldn't do this in today's market because there's no incentive to do so, but if a significant portion of gamers moved to Linux, offering a Linux solution might become a reasonable choice for game studios.

35 minutes agoethmarks

This depends heavily on how customised the linux is. Back in the day Amazon had to fork Android to add kernel-level support for DRM, otherwise the studios weren't going to permit streaming video on Fire tablets. One could imagine Valve adding an optional kernel DRM module to solve the same problem.

3 hours agoswiftcoder

You still lose because the dev team has to split their attention.

And anyway I (and many other people!) have valid keys for basically all widevine streams extracted from supposedly secure android devices. That DRM approach ended up failing miserably and torrent sites are full of WEB-DLs.

3 hours agowalletdrainer

ARC Raiders runs fine with anticheat on Linux. As does the Finals.

11 hours agohlfshell

anti-cheat is one thing, but i'm not aware of any DRM that doesn't work on linux? I know denuvo is one of the most popular ones and it definitely does

2 hours agojohnny22

Not the case - lots of games including AAA ones have these things on the Steam Deck.

7 hours agofulafel

Market pressure can change game studios behavior.

11 hours agoaaomidi

Battlefield 6 might never run on the average Linux desktop, but I could see a future where it would run on Steam hardware in an end-to-end Secure Boot environment.

Gamers don't like playing with cheaters.

10 hours agoLexiMax

That you are talking about a hypothetical game not running says enough...

11 hours agorowanG077

Fortnite came out in '17, at some point it's no longer going to be relevant.

11 hours agolanfeust6

Counter Strike came out in '99 and it's more relevant than ever. Some games just keep going and going.

11 hours agojsheard

Its not the same game today as it was '99. You could try to make the argument for Fortnite but the differences are not substantial.

an hour agolanfeust6

I hate to break it to you, but CS is not relevant. How much money do you think it makes, compared to recent top sellers or live service/mobile games?

10 hours agoFerret7446

I dont give the slightest of shits about CS but have you seen the figures? It's doing absurdly well. In addition the separate economy for skins peaked at 6 billion recently.

thats not irrelevant

6 hours agobloqs

About $1B/year.

CS:GO is the highest grossing game on Steam, according to some sources, all agree its top 5.

Why is that irrelevant?

9 hours agorefulgentis

Also consistently the most played game on Steam by a fair margin. That doesn't necessarily make it the most played PC game since some big titles like League and Fortnite aren't on Steam, but it's at least close.

9 hours agojsheard

Raid shadow legends is also estimated to make around $1B/year, and there are many such mobile games.

Roblox made $3.6B in 2024. Fornite makes $3-5B/year for the past ~decade.

Genshin Impact is estimated to make ~$10B this year.

Not only in revenue, but all of the above have way more cultural impact/awareness too.

The pond is very big, but it's easy to miss that if you're in a bubble in that pond.

5 hours agoFerret7446

CS is consistently the top played game on Steam every year. Are you saying Steam isn't relevant? That's quite the claim to be making.

5 hours agoYokolos

You didn't know what you were talking about and got caught in it.

That's fine! I was surprised too.

Something I've learned with age is it's better to have a laugh together than throw out more cover.

3 hours agorefulgentis

Licensing? What do you mean, licensing? Other manufacturers are free to take it. It's all open source.

6 hours agoeptcyka

Yes, you need to license SteamOS to preinstall it on devices you sell: https://store.steampowered.com/steamos/oem

Why would you not need to license it? Steam isn't open source and Steam, the trademark, is owned by Valve. If we were talking about a standard distro like Fedora, no, I guess they wouldn't have to license it, but we aren't.

5 hours agoYokolos

It's also about protecting their brand.

If someone starts selling completely shitty "SteamOS PCs" without licensing, it'll hurt Valve more than the no-name Chinese PC manufacturer.

Licensing -> Valve can dictate minimum specs and QA requirements -> Good for everyone.

4 hours agotheshrike79

their biggest fight is this:

"what, i cant play COD online? Or Battlefield? or fifa? or Rocket League?... but thats all I play, and it costs more than a ps5?

...whats the point?"

These games have gigantic followings that ship hardware year after year. People on hackernews are substantially broader-minded than your average console gamer.

On the above basis alone, most of the regular gamers I know will not buy one of these.

6 hours agobloqs

There are presumably mobile games which have even bigger playerbases. Most of the "regular gamers" of this sort I know will probably not buy a console either. Does it matter?

It really says most about what people you hang out with.

an hour agovintermann

"Will it play GTA6, and play it well, whenever that eventually comes out?"

That is the bar (in my opinion) today, you have to take your box over to rockstar and spec for that or you are just selling outdated hardware.

6 hours agoblitzar

I assume people who choose a Steam Machine over PS5 know what they are doing.

On the other hand, people are probably dumber than I think.

an hour agors186

Steam needs IP. Something as iconic as Kratos or Mario. That's how you go toe to toe with consoles.

6 hours agoninetyninenine

What IP does Sony or MS have these days that would sell consoles? They fumbled Halo completely and Sony exclusives are now all on PC. Nintendo does have their Zelda and Mario that they have taken care of well for decades but Steam has.. every PC and console game with an emulator

2 hours agocoffeebeqn

I know a lot more about Team Fortress, Portal and Half-Life than I know about Kratos. Valve already have their "meme IP".

an hour agovintermann

Gordon Freeman and Glados should be able to handle that.

5 hours agob3lvedere

Probably not, unless they learn to count to three, those series seem to be over.

Valve seems to be more of a platform company these days (a very good one, though).

2 hours agobee_rider

Remember Valve released HL: Alyx to promote their first VR headset.

It is not unreasonable to get a pair of titles to promote these two new products.

A man can dream, but a new HL for the Steam Machine and a new Portal for the Frame would be great.

an hour agoparide5745

It would also be the biggest sales pitch in the universe

"Buy a Steam Machine and get Half Life 3 for free" "Buy a Steam Frame and get Portal 3 for free"

Tech and software support should be absolutely perfect though..

an hour agob3lvedere

I think most people would take the biggest library of past, current and future games, cheaper games and free online over those. Not to mention valve of all devs has enough legendary IPs. Kratos and many others have been on steam for years.

2 hours agoakimbostrawman

It doesn't need IP, it is already THE marketplace for PC gaming. People will get a box like this to play the library they already own, or get great deals on new games.

5 hours agojonkoops

> it is already THE marketplace for PC gaming

Yeah, but console gamers don't necessarily know or care about that. If you want to cut into the console market, you kind of have to meet console gamers halfway

3 hours agoswiftcoder

Not if you are playing the long game. You get console gamers by buying consoles. Steam now has the concept of parental controls and kid accounts. That's the story of why my kid has never played a console. And I have grabbed a lot of her friends as well. In 5 or 6 years when these kids are teens, they will stay with steam and play whatever works on that platform over picking up whatever Nintendo, Sony or Microsoft drop.

PC gaming had been dying because it was losing kids with the rise of tablets and phones. This is a decent solution even if it will not pay off immediately.

3 hours agoiteria

But only halfway. You don't need to have exactly the same market as an existing console. It's not as if the existing consoles have exactly the same market as each other either.

And Valve is already a lot more than halfway from what I can tell.

an hour agovintermann

I bought a bunch of games for console over the years that I can't play any more.

I have about a dozen games on the switch. In another console generation, nintendo will make all my existing switch games unplayable again. I feel like you don't really buy console games. You rent them for one console generation.

I mean, I can't tell whats worse - that Nintendo has the gall to try and sell me the same game for switch that I already bought retail on the Wii several years ago. Or that I can't play a lot of my old Wii games at all any more.

But every year I end up picking up more and more games on steam. So many games. I have hundreds, and so do most of my friends. And all of those games keep running on every PC I own.

That's the value proposition of a steam box. It ships with hundreds of games that I already own and already enjoy. Fancy playing bioshock again? Sure. Factorio? Yeah hit me. Dota? Cyberpunk? Terraria? Stardew Valley? Lets go.

How do the console makers compete with that?

4 hours agojosephg

Switch 2 plays all* switch 1 games.

Xbox series plays all xbox one and even a bunch of xbox 360 games

Ps5 plays all* ps4 games

Every console has moved to essentially off the shelf soc so backwards compatiblity comes as a side effect

an hour agoTiredOfLife

There is something vaguely amusing to me about complaining that Valve of Half-Life, Counter Strike, Portal, Team Fortress and Dota fame doesn’t have IP and giving as an alternative what I view as a minor IP, God of War.

Apparently, people have forgotten that what launched Steam is it being required to play game of the decade Half-Life 2.

I think I’m old.

2 hours agoStopDisinfo910

They might make Half-Life 3 PC exclusive.

an hour agocubefox

Steam/Valve is the IP already. It's the default goto for gamers.

4 hours agojimangel2001
[deleted]
2 hours ago

Does it?

I mean, it already has a library of games vaster than all other consoles taken together.

4 hours agoYoric

[dead]

7 hours agoashanoko

I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console. Most consoles are sold at a loss, and the benefits are made when selling console-exclusive games. If you sell something at a loss, but users aren't forced to buy your games, then you're not gonna make any money. Hence, the Steam Machine (AKA GabeCube) is gonna be as expensive as a laptop (or slightly less expensive because of the bigger form factor and lack of portability).

On top of that, the base OS can't run a ton of games that run on console, because it runs in the way of kernel anti cheats (think: battlefield, call of duty, valorant, league of legends... the biggest games basically), while consoles are guaranteed to run most AAA games.

So with all that in mind - while I appreciate what Valve is doing a lot - I don't think it'll win the "console generation". I hardly see how it can even be called a console. It's just a PC, and that's how they call it themselves.

11 hours agoTheRoque

> Most consoles are sold at a loss

You're thinking of 'back in the day.' The original XBox's video card was worth more than they sold the entire system for, and the PS3 was a complete beast of computation (even if not entirely inappropriate for games...)! But in modern times (PS4 gen onward) consoles have become relatively vanilla midrange computers designed with the intent of turning profit on the hardware as quickly as possible.

The hardware cost of the PS4 was less than it's retail price from day 0 [1], and they began making a profit per unit shortly thereafter. Similarly the PS5 also reached profit per unit in less than a year. [2] XBox models from the PS4 gen onward are conspicuously similar as well.

[1] - https://tech.yahoo.com/general/article/2013-11-19-ps4-costs-...

[2] - https://www.theverge.com/2021/8/4/22609150/sony-playstation-...

11 hours agosomenameforme

PS2 and PS3 were price-competitive with stand-alone DVD and Blu-Ray players (respectively) at launch.

However, Switch is another console that sold for more than component and manufacturing cost at launch.

But most of the cost that needs to be amortized is R&D.

10 hours agomusicale

> PS3 were price-competitive with stand-alone Blu-Ray players at launch.

We got a PS3 at home for this very reason, needless to say my brother and I were ecstatic.

6 hours agolittlestymaar

> I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console.

I don't understand this train of thought. It absolutely can have the cheap pricing of a console, as long as Steam is the default store, and the majority of users will use the console as-is and buy games on Steam.

Let me give a quick analogy: Google paid Apple 20B USD just to be the default search engine in Safari, even though users can easily change it. Defaults matter. The vast majority of people are not highly technical users who customize everything in-depth and seek out alternatives. The vast majority of people just use whatever is the default.

11 hours agokouteiheika

The main problem I see is that if this is any cheaper than it's hardware, people will buy 100s of them and stack them in server racks for CI runners or whatever. Generating only losses for Valve and making the hardware unavailable to gamers.

It needs to either be at market rate or locked down to only be useful for gaming.

10 hours agoSchemaLoad

I don't think they could possibly make it cheap enough for that - especially once you consider all the money being wasted on RGB/Bluetooth/a GPU you won't use.

Messing around with weird consumer hardware in a datacenter context isn't exactly attractive. If all you need is some x86 cores, an off-the-shelf blade server approach gets you far more compute in the same space with far less hassle. Even if the purchase cost is attractive, TCO won't be.

5 hours agocrote

It happened to the PS3

an hour agoestimator7292

The PS3 was weird. It had a unique architecture that made it especially useful for HPC in an era before GPUs were useful for that purpose. The CPU and GPU in the Steam Machine are not particularly high-end.

21 minutes agoteamonkey

The RGB costs maybe 2€ to add, the bluetooth chip is maybe 50c.

4 hours agotheshrike79

Does it have IPMI? Does it have ECC ram? Racking Mac Minis is a painful enough, this form factor is less rackable than that. If you need to physically adjust the form factor per device, whatever you could've saved will be immediately lost in labor.

5 hours agoeptcyka

Orgs racked PlayStation 3s back in the day. If it’s subsidised hardware it could be worth it.

2 hours agoGigachad

I think the limitation on server gear these days is electricity price vs compute, with the hardware price being an up front investment but not dominating the lifetime cost. At least at this end of the price range - it's a consumer GPU, not an A100 or anything.

8 hours agosolid_fuel

you don't remember playstation clusters?

https://en.wikipedia.org/wiki/PlayStation_3_cluster

that said, practically buying hundreds of them should prove to be quite difficult.

8 hours agolucyjojo

The PS3 was uniquely powerful, compared to its x86 peers. It wasn't just cheap - it provided the compute of 30 desktop computers in the space, power, and price envelope of one.

5 hours agocrote

Iiuc, unlike Sony’s PS3 (which were bought and used like this), Steam is the unique distributor so it would be easy for them to not allow (or make really difficult to) buying thousands of machines.

(Or they could sell it everywhere for higher price but the Machine would come with a non transferable Steam gift card.)

7 hours agopjerem

> It absolutely can have the cheap pricing of a console

Valve hasn't committed to a price yet, but they told Gamers Nexus that it'll be priced less like a console and more like an entry level computer (i.e. more expensive than a console).

11 hours agojsheard

I didn't say it "will", I said it "can". And since pricing is not announced yet we have no idea what they will do in the end.

11 hours agokouteiheika

Weird statement, because I can search for PS5 pro & see $750 price points, and entry level computers have been far far cheaper. Cheaper than Xbox series X at $650. Getting pretty solid laptops for a bit under $500 has been possible for many years now.

But "entry level computer" has a very broad interpretation available. Could be higher for sure.

11 hours agojauntywundrkind

Do those computers play games competently? I doubt they play them as well as the PS5 or Series X. We aren't in the days where integrated graphics instantly meant sub 20 FPS on any game no matter how simple, but I still wouldn't throw any recent triple A game at even new-ish computers with integrated graphics and expect them to perform all that well. They'll play Rocket League, Stardew Valley and Minecraft just fine, and maybe that's all they need to do, but a Steam Machine that can't play tomorrow's title roughly on par with current gen consoles seems like a losing bet unless the price is equivalently lower.

11 hours agoTelaneo

Yes. There's a peer thread below this one with more examples, but in general the biggest (and most relevant) cost you're looking at with a new computer is the video card. And a PS5 level video card is the RX 6700 XT which is like $200-$300. If you're willing to purchase second hand you can go substantially lower.

I suspect most of us are of a vaguely similar age, and when "we" were growing up, PC gaming was ridiculously expensive. A new gaming PC was thousands of dollars and then obsolete within a couple of years, leaving you constantly checking new release 'minimum system requirements.' It was quite painful and a big reason I (and I suspect others) migrated to console gaming. But now a days? I have a relatively old PC and never even bother looking at spec requirements - it'll run it, just fine.

10 hours agosomenameforme

The Steam Machine uses a dedicated graphics chip, similar to a discrete AMD RX 7060M. Laptop chip sure, but a stone's throw from integrated graphics. These Machines will be able to keep up.

10 hours agoshootingoyster

I assumed they meant an entry level gaming computer, not something with potato-grade integrated graphics, but I agree it's vague.

11 hours agojsheard

You can build an entry level gaming computer for under $400 easily. Here [1] is one example (parts list/link in the description).

[1] - https://www.youtube.com/watch?v=vecR26Nz_YA

11 hours agosomenameforme

That build uses a 13 year old CPU from AliExpress, there's no accounting for taste but I think most entry level builds are aiming a little higher than that. Some newer games won't even try to run on a CPU of that vintage since it doesn't have AVX2 support.

10 hours agojsheard

It was released in 2016 and does support AVX2. In general what matters when building a decent rig is aiming to balance performance to optimize against bottle necks. He demonstrated the system in various modern games, for instance running Delta Force at 4k/120FPS. And the CPU was scarcely getting touched - running at around 20%.

You can spend a ton of money on a bleeding edge CPU and see 0 performance gain in almost all cases, because basically no modern games are CPU limited, or even remotely close to it, so you're sitting there with your overpriced CPU basically idling.

-----

I think many people are out of the loop on PC costs and performance. The days where you needed some $1000+ bleeding edge rig to even begin to play the latest stuff are long gone. Since this thread is on consoles - an approximate PS5 equivalent video card is the RX 6700 XT which is like $200-$300, and that is, by far, the biggest expense.

10 hours agosomenameforme

> It was released in 2016 and does support AVX2

My mistake, I missed off the important "v4" when looking up the model. Embarrassing.

10 hours agojsheard

Steam machine is barely at base ps5 level in performance

8 hours agoTiredOfLife

It’s like android. You sell pixel at relatively high price but create a wave of other with cheaper alternatives, so you end up make money from being default store.

3 hours agojimmydoe

Laptops have lots of components that the Steam Machine doesn't have. The screen, keyboard, touchpad, cameras, microphones, speakers, battery, et cetera are all fairly small costs, but they add up. Plus using a Linux-based OS instead of Windows automatically knocks around $50 off the price because the price doesn't include the cost of an OEM Windows license.

I don't think the Steam Machine will be priced lower than a PS5 or Xbox (unless Valve is willing to burn money in exchange for market share), but I think that it'll be priced significantly lower than an equivalent-spec laptop (which would be in the $600-800 range based on the fact that the Steam Machine has an "AMD RDNA3 28CUs" GPU, which according to Google is roughly equivalent to an Nvidia RTX 4050, laptops containing which are priced around $600-800).

11 hours agoethmarks

> Laptops have lots of components that the Steam Machine doesn't have. The screen, keyboard, touchpad, cameras, microphones, speakers, battery, et cetera are all fairly small costs, but they add up. Plus using a Linux-based OS instead of Windows automatically knocks around $50 off the price because the price doesn't include the cost of an OEM Windows license.

Yet's all the mini PCs I've come across are more expensive than their laptop equivalent

Because it's also about the demand, and how much you can mass produce them to reduce the cost

10 hours agoTheRoque

The 'AMD RDNA3 28CUs' is likely to be the 7600M, as all the major specs are the same (power draw and clocks is lower, but given that the Steam Machine is not a laptop, it probably will have more headroom for that).

10 hours agoTelaneo

I mean, Valve built this with the profits, at least, in no small part with the profits from selling games, DLC, and gacha skins on their storefront which has many many competitors too bozo-brained to run their stores as well as Valve does.

If any company has a business case for “we’ll sell the form factor at a loss with our store preinstalled” now it’s Valve, especially if they want to make the hardware only to prove the viability of the form factor, and especially since they already have been selling on platforms they don’t own.

8 hours agowpm

Very few consoles were sold at a loss. Some certainly were, like the fat PS3. But that was the exception, not the rule.

More relevantly, none of the current generation (ps5, xbox series, switch 2) are sold at a loss. They don't have large margins, but they are sold above cost.

The Taiwanese computer manufacturers won't be phased by thin margins; that's their modus operandi.

11 hours agobryanlarsen

Microsoft testified under oath in court that they lost money on every Xbox sold prior to the current generation.

Sega lost money on every console prior to exiting the market.

Nintendo sold various consoles at a loss (Wii U).

The PlayStation 1 through 4 sold either at a loss or break even.

10 hours agotinybear1

You're listing the losers in the market, the ones that had to drop prices to make sales. The real volume sellers weren't generally sold at a loss. Most Nintendo consoles were never sold at a loss. Sony often sold at a loss in the first year or so, but their redesigns made them profitable, and the vast majority of sales happened after redesigns. Moore's law was responsible for a large portion of the profits from hardware sales.

an hour agobryanlarsen

GabeCube gave me a good chuckle, thank you.

11 hours agodgrin91

> think: battlefield, call of duty, valorant, league of legends... the biggest games basically

Do people actually play these on console? I think most people still use Windows for these?

3 hours agonicce

Is money still made from console exclusives? I feel like I see less of them these days. The biggest games are cross platform monsters, and the smallest are indie games.

Crazy to think that the Horizon Zero Dawns of the world would be propping up all of console gaming??

But maybe that’s why Xbox is looking to get out. And trying new monetization strategies (gamepass is on Roku or something)

11 hours agochamomeal

In principle the consoles themselves and the exclusives are both loss leaders. Or, sold at cost, anyway. The actual money is made from the 30% cut on any third party game sales, and the online subscriptions required to play online.

Consoles are expensive. Once a consumer has bought one, they're likely to stick with it for the generation. This is why we have flame wars about them. Only a small minority has several high-end gaming devices.

7 hours agotormeh

Exclusives sold consoles which determined future revenues. MS messed up horrendously with both a worse console and meh exclusives.

An exclusive will sell fewer copies, so the console manufacturer will strike a beneficial deal to make up for it.

11 hours agoNormal_gaussian

A console is really just a PC with the word “console” tagged on the side of it. It's more of a branding exercise than a proper distinction. The only real difference is you boot up the console and it takes you straight to a game library.

As for the range of games available, it's got a lot more indie titles than console does. One rather hopes it will inspire game developers to develop more Linux-compatible anti-cheat solutions, or just host Linux versions of the game on separate servers, but I won't hold my breath. I've honestly never got the point of anti-cheat myself, it doesn't seem to work in most games. I've long thought there exist much better solutions to cheating than software ones. The simplest would be to permit cheats in the game's base servers and allow players to scan their ID (á la Online Safety Act) to access servers with a higher degree of moderation. A permanent identity-based ban would sort out the problem much more swiftly than endlessly chasing hackers.

3 hours agoJames_K

> I hardly see how it can even be called a console.

Rather than focus too much on the technology classification, think of it in terms of extending the Steam platform to new markets. How many new people in the market for games-on-their-tv will at least consider a Steam machine. Even with the trade-offs you mention, my guess is quite a lot. And Valve doesn't care about making money on the hardware, they are already basically printing money.

11 hours agoquantummagic

> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?

That makes me very happy.

2 hours agokragen

For me, the big killer feature would be if this device is approved for modern media DRM. As much as I'm tired of streaming and its level of control over how I watch TV, it's still a decent part of my media consumption, but any Linux mini-PC I connect to the TV can only do low-resolution streaming from most providers. If the steam machine is approved for high-resolution streaming, it could totally replace the smart TV stack in most homes.

4 hours agojsmailes

Yes, I think one of the most important things we as consumers can do is flood the zone for companies like Netflix, Disney, and Apple and keep asking about native Steam Machine apps installed directly from the Steam store that support 4k streams.

an hour agoZeroCool2u

But if more people didn't have locked down devices, the streamers would be forced to open up.

25 minutes agolinuxftw

> The big thing I want to see in practice is their implementation of foveated rendering. This beautiful hack abuses the fact that human eyes have the most sharpness and fidelity at the exact centre of your field of vision, whereas your peripheral vision is abysmal at it. This means that on average you only have to render about 10% of the frame at maximum quality for it to feel like it's running at full resolution all over the screen.

> This should make the fact that the Frame is using a "weaker" CPU/GPU irrelevant. Games should look fine as long as they render the slice that needs to be in full quality fast enough.

It's not foveated rendering, it's foveated streaming. The CPU/GPU should easily be able to handle decoding video, whether foveated or not.

4 hours agostavros

What they're saying is that they might have a foviated rendering solution in addition to the foviated streaming solution we know about, and we'd like to hear about it.

7 minutes ago827a

It is for games running natively

2 hours agoxena

i see a lot of complaints about certain games (windows / kernel-anti-cheat) not working. Consoles have always had exclusive titles. Windows also has them now via this anti-cheat stuff. This changes litterally nothing.

Also, you can even install windows on the box. it's one of its selling points actually... if you really want to...

kernel level anti-cheat is generally not even needed, so perhaps those companies will now consider rolling proper anti-cheat themselves rather than third-party rubbish that no one asked for.

What i also like about this console development is that it might open the door to other smaller players creating consoles in the form of mini-PC with linux and a gaming layer on there. maybe there will be (oem?)partner for valve that make more beefy machines, machines with alternate OSes (windows + skin) etc.

its a different angle that will open up many things hopefully. make it less exclusive market between essentially 3 parties.

an hour agosim7c00

> The only possible flaw I can see is that the strap it ships with doesn't go over the top of your head. If this ends up being an issue in practice, somebody is going to make a third party strap that just fixes this problem

Not even a third party: https://youtu.be/b7q2CS8HDHU?t=380

> the option of an ergonomic strap that you can hook onto the top, hook onto the back, to take more weight off the front of your head.

https://www.pcgamer.com/hardware/vr-hardware/steam-frame-spe...

> There's an optional ergonomic accessories kit for the Steam Frame that adds an extra strap for your head and a pair of straps, one for each controller. These added controller straps are reminiscent of those found on the Index and seem like a reasonable investment, if the price is right.

11 hours agostarkparker

I don't really understand the early enthusiasm about the Steam Machine, and I happily own a Steam Deck.

"It's on par with a PS5!" You mean the thing that was launched over 5 years ago (exactly!) ?

We don't know its price yet, which is the most crucial detail.

11 hours agoAceJohnny2

If it can play all games on Steam _today_ at 4k60fps (even with FSR) it means I have about 570 games on my Steam library it can play in perpetuity.

Even if I play 2 hours of each game, it's still a bargain =)

And because this is Valve and I've had a stellar experience with my Steam Deck, I'm pretty confident that future games will run on it too. Most likely gamedevs will add special "Steam Machine" performance profiles like they've done with the deck. And there will be a "Steam Machine certified" checkmark on Steam.

4 hours agotheshrike79

> I have about 570 games on my Steam library it can play in perpetuity.

You presumably have other hardware that can also play the 570 games too? You’re spending more money on hardware that can do the same job your current hardware can do.

an hour agobitmasher9

I don't play games much anymore, so maybe I'm not the right person to respond.

Why would anyone ever buy a console again? This thing has the ultimate library and works on all platforms.

Steam seems to have played the best game of chess in the industry. Sony and Microsoft were battling over exclusives and acquisitions and ways to screw over customers. This came out of left field and looks a million times better than Xbox or PS5. It has people's entire libraries on it, and the games are cheap and portable. There's no lock down. No funny business.

I almost want one. I'm excited about it and I don't even think I'd play it.

8 hours agoechelon

In the era of mobile games, hardware really isn't a thing anymore. Even AAA titles are niche IMO given the cost to play them at full settings. All that matters now are the exclusive titles. You refer to this derisively but really that's what made the nintendo switch, clearly the weakest compared to the PS5 and even the steam deck in the last generation the clear winner.

7 hours agonoobermin

And do you think PC has less exclusives compared to PS5 / other consoles? How many games on Steam has never been released on consoles vs the other way round?

By that logic I'd expect this one to completely dominate.

7 hours agofunflame

So, we should define terms. To "dominate" should mean to sell more than or make more money than the competition, which may include taking market share from the competition. I don't doubt valve will continue to make money in an absolute sense, it already does and this likely doesn't change that.

Steam already has a monopoly in the PC space and has the "exclusives" you talk about, essentially games that never were ported to the PS5 or the switch. Thus, in order for the steam machine to take market share from the other consoles, you a) have to take console share from those players, likely by pressuring those developers to port from the consoles to PC. That could be something, but no doubt that pressure already exists, as steam already exists. I don't see how the steam machine changes that. In fact, the opposite situation exists which is why steam makes so much money, as you said. To actually dominate, it can only happen after situation c) below.

New customers or dollars cannot come from people who have a PC and can now forgo using their pc for gaming (by neglecting to upgrade their pc to keep up to date to play new AAAs), as the assumption here is they are selling the consoles at a loss (which may not be true, we'll have to find out). That if anything, is essentially a soft form of b) cannibalisation. So that isn't really "gaining market share" more so than it's changing the means of consumption of the same thing. Moreover, if they choose to sell at a loss, then I only can imagine this leading to actual cannibalisation from their existing PC customers as there isn't really any actual profit being made here.

So finally, the only route they have to expanding their player base in my mind is c) new gamers, that is casual phone players or other non-enthusiast gamers who don't really play games but will be willing to buy a console. This is how the Wii excelled in its generation and how the switch won the last one. Here, it all comes down to price and thus how much Valve is willing to sell at a loss or otherwise subsidise the steam machine using steam proper. So, this to feels like their only real route to "dominating."

As I alluded to above, a) can only happen if c) happens, as Steam already has the mindshare it does and thus it already has the same allure to developers as is the case today, and those developers are still pursuing exclusives with the PS5 and the switch. Thus, if certain developers or games are stuck on the switch or the PS5 with current conditions, they won't move enmass to the steam machine unless c) happens first and thus their calculus changes. And of course, selling at a loss means that they also run the risk of only b) occurring if they don't gain enough new players fast enough to offset the loss from selling consoles.

That leaves them not selling the hardware at a loss, then I don't really know. It's just the steam machine will likely be north of 700 usd if you're not subsidising it, and like the steam deck it will be a novelty item they may or may not make a profit off of. That I wouldn't call "domination", although they may make money overall so I don't doubt they will end up happy.

6 hours agonoobermin

As the article says, "The only way that they could mess this up is with the pricing. ... I'd expect the pricing to be super aggressive." The price to beat is the $400-$500 price point of PS5 and XBox. I'm guessing Valve is going to have a very hard time matching that. We'll know soon enough.

12 hours agoNelsonMinar

All they have to do is market the fact you don't have to pay for online.

PS5 + 3 years of PS Plus = $740

Steam Machine = $700

Add/remove more years of PS Plus if the SM turns out to be more/less expensive.

If you add the fact that games on PC are usually cheaper and have sales more often then it's a no brainer, but that won't convince the FIFA and COD players.

11 hours agonodja

This system won't run FIFA, GTA Online, Battlefield, Valorant or CoD, it's a nonstarter for many.

Sure you don't need to subscribe to PS+, but that's somewhat easier to swallow since PS+ gives you games with the subscription.

I'm still interested in this for playing older games but I have a Steam Deck and it still isn't remotely as seamless as my Switch or PS5.

8 hours agotapoxi

> This system won't run FIFA, GTA Online, Battlefield, Valorant or CoD, it's a nonstarter for many.

That's largely known now but still a bummer. I wonder if anything will ever change in this area and if Valve will be able to pressure game editors or create an anti-cheat so good and for any platform to be able to change something.

6 hours agocirelli94

Valve can't even do it for cs2 on windows.

4 hours agoHikikomori

Why not? You can just install windows on it.

5 hours agosilveraxe93

"Just", YMMV.

It has a custom motherboard for example, which may or may not be supported by Microsoft.

4 hours agotheshrike79

Windows works in SteamDeck, so I think it seems highly likely that Valve will provide the drivers for this device as well.

2 hours ago_flux

Plus a game catalog that stretches back some 30 years?

9 hours agoAeolun

More like 50 years if you consider emulators (RetroArch is available on Steam).

2 hours agopezezin

And +X years, because you could write your own games for it and install them without begging for permission from Valve.

8 hours agowpm

>All they have to do is market the fact you don't have to pay for online.

All Sony and MS have to do it market that it can't play GTA6 at launch.

3 hours agowhywhywhywhy

They don't even necessarily have to beat the PS5/Xbox. I already own the former but sometimes lament not being able to play the many, many PC exclusives out there (or at least nothing released in the past 10+ years since my daily driver laptop has poor specs). Just recently I was wondering whether one of those all-in-one Lenovo desktop boxes would have decent enough specs to play current-gen PC games at halfway decent settings, and my guess is that they don't, but I don't want to go through the hassle of building a PC and definitely don't want a tower with a huge footprint.

Turns out the Steam Machine is exactly what I'm looking for.

12 hours agocryzinger

I bought a steam deck to play Age of Wonders 4. Briefly got sucked into playing a Skyrim again.

12 hours agohinkley

Exactly. I have both PS5 and Xbox One X, but I still connect my Steam Deck to TV to play Hades II because the game hasn't come out on those two consoles yet.

12 hours agosedatk

They told press that it wouldn’t be console pricing and would match entry level PC. I think it’s going to be $800

11 hours agodagmx

I think that realistically, Valve probably only need to be on par with the top of Sony’s offering hardware wise. The ability to have Steam integration on the machine (including the large amount of subpar but very cheap games) will prompt at least some movement. I’d say $800 is probably the high-end of reasonable for price point. I can certain say I’d rather just buy my kids a StreamBox than have to deal with them want full capability PCs.

12 hours agothrowaway17_17

I agree. Steam's prices on sales are still mostly unmatched by consoles.

Even if it is a "pricier" PS5-like machine, I'd still buy it and I bet I'd make up the difference in less than a year with just the sales games (including older games I can't play on either console).

I think most of the critiques for this are from people expecting this to be aimed at PC gamers.

I don't think it is. I think it's aimed at people that actually DON'T want to bother with building, buying, upgrading PCs, but still want to play cheap games, older games.

To this day, I can't make my PC turn on with a controller (and I've tried). Making a PC wake up as fast as a Steam Deck from sleep? Impossible.

Those little things will all add up to make this a very nice option for the non-hardcode PC game crowd.

Valve is going to steal a lot of users from console, mostly Xbox. Not PC Gaming enthusiast.

12 hours agohugocbp

Totally. SteamOS is everything here.

11 hours agoNormal_gaussian

Is that the price point of those anymore? I see 550 ish for the base ps5 with a disc drive and closer to 750 for the pro.

I don't expect them to match either in volume but it seems like microsoft is already backing out of the dedicated console hardware space tho

12 hours agonemomarx

$699 (maybe 799 for a more premium model) seems to be a good compromise given what it would take to build a sufficiently similar PC while being close enough to the PS5/Switch. Xbox is practically dead.

I don’t think it needs to compete on price directly, if it can deliver the polish of a console. It can also play up the angle of being a full blown computer.

12 hours agopixelatedindex

You can tell XBox is cooked because Halo was released on the PS5.

12 hours agohinkley

With the specs these devices have I don't think it's far-fetched to assume that pricing will be competitive. Maybe they will charge a bit extra if they tout all the extra stuff you can install on the Machine vs Xbox as a selling point, which they are kind of doing, to justify a slightly higher price point.

12 hours agouoaei

To win this console generation and outsell the PS5, Valve would have to sell 85 million Steam Machines (as of today, and likely need to sell 120 million by the end of the generation). About a 0% chance of that happening.

Looks cool, though

11 hours agointexpress

and do that while having none of the big multiplayer games

4 minutes agobrees504

I'm implying they'd win via a cultural victory TBH

9 hours agoxena

I am up for a lego pyramid made of Steam machines.

8 hours agowongogue

Surely the Steam Machine is in a newer generation than the PS5?

3 hours agomarginalia_nu

I generally like the OP's posts, but I really don't buy their argument. If anything, the nintendo switch winning the last generation is a great example of how hardware isn't always that important, the game library essentially is what makes a console win, and in as much as the hardware enables the breadth of the library, that's all that matters.

Like the steam deck, I don't know who other than power users who will buy it. I love the openness they will bring to the market, but that doesn't mean they will win.

7 hours agonoobermin

They announced 3 products guys. The first time Valve has counted to 3.

Half Life 3 is coming.

13 hours agotheoldgreybeard

Maybe try Half Life Alyx :P

6 hours agopreisschild

[flagged]

6 hours agolugarlugarlugar

But what about the price?! 15 year old kids are never gonna drop 800+ on this nerd box if they can play fifa for, what, 400-500? And THAT'S the demographic to win if you want to break up Big Game.

2 hours agoisoprophlex

The demographics of gaming is shifting older. Valve is clearly running towards where the ball will be.

The steam deck is also available for that 400-500 price point.

an hour agobitmasher9

The Steamdeck has sold like 4 mil units in 3 years. Handheld PCs are an incredibly niche market.

a minute agobrees504

They are not going to win the console generation by releasing a machine that cannot play Call of Duty, Battlefield, Valorant, Fortnite, PUBG, Apex Legends, FIFA, Madden, League of Legends, Destiny, Genshin Impact, Forza.

2 hours agopaxys

Anyone familiar with how they're running x86 on a snapdragon? I'm more interested in that hitting your regular android phone .. think retroarch but you can play hades 2.

an hour agoamne

This exists already for Android with Winlator, GameHub, and others.

43 minutes agodoubled112

Maybe this is less of an issue now we’re in the digital era of console games but one of the biggest aspects for me is that if I buy one of these new machines, my existing library is just there. No starting from scratch or worrying about backwards compatibility. It’s a PC that has everything I need from the get go.

The story was the same with the Deck. Granted it took a little while for many games to be fully supported but the transparency from Valve on the store pages about compatibility was great and is in a far better state now.

3 hours agoplodman

One other semi-unrecognized advantage Valve has over consoles is their generous return policy. I’ve bought many games on a whim knowing if I don’t jive with it I can safely get a full refund. Contrast that with my Ps5 where my 2 year old managed to smash buttons while I was tied up on a work call and bought COD for $69 bucks… no way to refund it and I’m not a fan of shooters. Basically Fd on that one.

11 hours agoevo_9

I’ve made dozens of returns without a single issue on Steam.

I made one return on the PS5 in a similar situation, and it was a painful ordeal.

an hour agobitmasher9

My experience is otherwise. I returned one game and got banned from buying other games for a month - during a sale, so I missed that sale and was out of sync with friends for a bit.

I don't give a shit for the money, but fucking my social gaming time was unforgiveable. I still use Steam, but don't fucking trust Valves return policy.

11 hours ago_carbyau_

Is there anything more to this? I’ve returned dozens of games that I didn’t end up liking and the only consequence I’ve faced is that games with trading cards don’t start dropping them until 2 hours of play time, which I think is completely fair.

3 hours agohananova

Releasing a box that cannot play any multiplayer or sports games is so silly.

6 minutes agobrees504

As much as I love hacking with various things, there are reasons why I buy "closed products" for myself and for my family. I like to do hacking when I want it (with ESP32, rpi etc). I don't want to be forced to serve as a free IT support guy anytime someone presses a wrong button.

When it comes to gaming consoles, I want them to serve reliably to my family. The game console must be fun, optimized for best experience and should not break. Will that be possible with an open platform where anyone can install anything?

5 hours agoacdbddh

> The game console must be fun, optimized for best experience and should not break. Will that be possible with an open platform where anyone can install anything?

Yes, SteamOS is just that. A system that is easy to rollback if you mess things up. And you have to go deep under the covers to mess things up (switch to desktop mode, disable readonly system partition, modify wrong files).

Valve should really focus on improving the polish of the steam store, as that abomination of a (react ?) frontend breaks often in very surprising ways.

SteamOS as a console system is close to a 9/10. As far as polish of steam app/store and the ux, a fair 7/10.

4 hours agomhitza

Unfortunately buying closed systems hasn’t stopped me from being IT support:

- “why can’t I play online with EA Sports?”

- “I can’t log into Roblox!”

- “why can’t I see my sisters world in Minecraft?”

- “I’ve lost my Fortnight skins!”

- “why does Roblox keep disconnecting me on my phone [when Roblox servers go down]?”

- “Why can’t I play this game [without updating it]?”

- “this game update takes too long to download!”

If there’s one constant in life: it’s that doctors get nagged by friends for free diagnosis, mechanics, electricians, carpenters for free repairs, and software engineers for free IT support.

5 hours agohnlmorg

The constant in life is that there are some people for whom you do things without expecting financial gain.

an hour agojojomodding

If you buy a Steam Deck and just use it as a handheld console and never select "reboot to desktop mode" it will act just like a closed console. The exceptions compared to something like a Switch:

- For some games (usually those oriented around keyboard and mouse) you need to go and select one of the community control configurations, and maybe tweak it a bit. For example, I needed to do this with FTL to make it easily playable

- Occasionally (and I've basically had to do this once, in my 2+ years with a Steam Deck) you need to go and select a different Proton version to make it work. ProtonDB tells you what to do

This is all rare though. The vast majority of games have a control setup for using a controller, and they definitely do if they've ever been released on console. And they will Just Work.

an hour agorkangel

That would be great - but the last gaming console that I've experienced that with has been the switch.

I recently turned on my old xbox one - literally impossible to play any game without a massive patch, debugging os software issues etc. If the steam machine just works out of the box, it'll already be miles ahead of most of the current state of consoles.

4 hours agoendymion-light

and then you have to download a 100GB patch each time you turn the thing on anyway, by the time it ends installing my time slot is gone

5 hours agobaq

Agree. By "best experience" I also mean "don't force me to wait". But my console doesn't do that. Some online games may require patches before playing for better (anticheat) or worse reasons but thats a fault of the game supplier - not the console supplier.

5 hours agoacdbddh

> I don't want to be forced to serve as a free IT support guy anytime someone presses a wrong button.

In my experience this doesn't really end whether it's a closed product or not. If you're wiling to give free IT support, people will take it, as it's likely way faster/better than calling whatever support may or may not be offered by the company.

> Will that be possible with an open platform where anyone can install anything?

I can't see why these have anything to do with each other? If your brother goes out of his way to install a bunch of stuff and breaks everything, how can you possibly blame the system and not your brother?

2 hours agosquigz

I want a console that is brother-proof. He should not be able to break it by just pressing buttons

an hour agoacdbddh

So, Steam is planning to sell these at a loss, but isn’t planning to lock out third party OS?

What’s to stop people buying them to use for completely unrelated use cases?

I guess it depends on how big the loss is… if it is small, it might not be really worth it for most people; but any larger, I wonder how sustainable this will be.

12 hours agoskissane

What non-gaming use cases do you imagine people might use these for?

For normal computer use (reading email, watching videos, doing spreadsheets), there are much cheaper and better options available. If somebody wanted a Steam Machine specifically, it'd be for the GPU.

If you needed a lot of GPU compute (for AI or blockchain or whatever), it'd be cheaper to buy or rent a dedicated server with Nvidia H100s rather than buying dozens of Steam Machines.

So the only potential use cases are those that have a significant but not too significant GPU requirement. The only ones I can think of are gaming (which is the intended use case), video editing, and 3D rendering.

Video editing is less of a concern because neither Adobe Premier nor Final Cut Pro will run on Linux (to my knowledge), so you might as well buy a Mac that runs both of those very efficiently and has decent hardware.

So we're left with 3D rendering. If people want to use Steam Machines to render things in Blender, I say "let them", and I assume that Valve does too.

11 hours agoethmarks

> What non-gaming use cases do you imagine people might use these for?

Media box under your TV? Right now I don't have a lot of options that also don't inundate me with ads.

Sure, I can build one, but if Valve can put this out at a price that makes me go "Nah. Not worth building it myself." that's a win.

9 hours agobsder

You can get 100-200€ Chinese mini (or micro?) PCs with an Intel N97/N100 CPU that can do this perfectly.

No need to buy an almost 1000€ massively overpowered custom gaming machine for that.

4 hours agotheshrike79

Couldn't you use a Raspberry Pi or a mini PC for this?

9 hours agoethmarks

Sure? But RPi's are anemic and not cheap while refurb mini PC's are $400.

So, there's quite a bit of pricing room.

8 hours agobsder

I think the mini PCs they're talking about are more likely to be N100 systems or similar that are sub 100 dollars new. Significantly less anemic, and their hardware media decode (which is well supported by software) is more than sufficient for realtime 4k playback.

8 hours agolotyrin

You can run media from a potato. This will be at least 5x the cost of a cheap mini-PC. And you can't forget power draw. The Steam Machine has a 30W CPU, and I'd guess about 60W RAM which would add up to something like $120+ annually where a mini PC would cost closer to $7. 5 years later and the Steam Machine has eaten it's cost in power. Assuming it costs $500 like most consoles, you are looking at a total 5-year cost of $1100 where a mini-PC would be $100–200.

3 hours agoJames_K

I think the explanation is that people love Valve beyond reason, so a vast majority will just use Steam on it.

Plus, Steam is bordering on a monopoly for PC gaming anyway, so, even if they install another OS, a user is probably going to end up on Steam.

11 hours agoprotimewaster

> Steam is planning to sell these at a loss

Just a random blog's guess.

> What’s to stop people buying them to use for completely unrelated use cases?

Nothing. But it doesn't mean that Valve doesn't benefit from it. Valve wants the whole gaming scheme to shift toward SteamOS. Like Google wants the whole web browsing to shift to Chrome, even you can use Chrome for stuff unrelated to Google.

11 hours agoraincole

If that's what happens, then I'm buying one of these right away for sure. I mean, I use steam a lot, but I certainly won't be locked in their "SteamOS". Maybe they are betting that most users will be too lazy to change the defaults and stick to SteamOS (which might very well be the case, and they have a hint of this thanks to the data they have on the Steam Deck)

11 hours agoTheRoque

What's stopping someone from using a steam deck for running emulators, SuperTuxKart, and pirated games? This isn't their first rodeo

11 hours agoxgulfie

I doubt the steam deck is sold at a loss.

10 hours agoSchemaLoad

You can install Windows (or Bazzite, or whatever else) on a Steam Deck as well.

11 hours agoopan

Did they say they are selling at a loss?

11 hours agokillingtime74

Valve haven't said that, but the article randomly claims it.

11 hours agoNormal_gaussian
[deleted]
11 hours ago

I don't think they have, but it's the business model of most consoles, to be able to be very affordable. So since the headline is implying it'll do better than consoles, it's implying it'll be sold at a loss too. But honestly, I find that article BS.

11 hours agoTheRoque

no modern console is sold at a loss this is silly speculation

11 hours agomicromacrofoot

what I wish this device had:

1) front speaker instead of this magnetic panel that is only for esthetic

2) wireless charging pad on top

3) home router functionality - just attach 4g modem to usb-a

4) matter hub for smart home

They could advertise you getting 7in1 devices for the same price:

- game console

- smart speaker like alexa

- smart tv (miracast, google cast, airplay)

- smart home hub for matter devices

- home router

- wireless charging pad

- mini home server (private cloud, home backup, vpn, pihole)

Then with software wish it could easily have app store like umbrel: https://umbrel.com

35 minutes agopzo

Consoles win a marketshare by having games ported or developed for their hardware, improving experience.

What Valve offers is just one more PC configuration

2 hours agoviktorcode

Attached my old gaming rig to the TV to run Steam on it and it is a better experience than any consoles I have (being a gaming nerd I have everything from my old Atari 2600 and most mainstreams systems since then up to PS5).

This is good news to hear Valve going in strong for the console market.

8 hours agothordenmark

same, I just attached my old laptop with nixos + steam + jellyfin, everything running on KDE and it's been super smooth so far.

7 hours agowoile

It won't outsell Quest 2, much less the real consoles, not in the next half decade anyway.

12 hours agoasadotzler

If they want to capture the console audience its better be priced like one too and not prevent me from playing multiplayer games due to Linux and anti cheat software not playing nice

Anything above $600 is DOA and that's with accepting the fact that the most popular games will be not available on the platform

5 hours agounpopularopp

This is really cool. I still play my series X on occasion but tend to prefer the experience I get from my Saturn and Dreamcast when I load a game and it plays without needing to update. Every time I turn on my Xbox or PC with steam/GOG I have to wait for an update of some kind.

10 hours agomtillman

> Who are we to tell you how to use your computer?

I'm buying one just for this sentiment alone.

4 hours agostavros

It's even worse for their competitors than this acknowledges.

SteamOS on Arm (using FEX) is going to spawn a generation of £100 devices that can play lower end Windows games, stream from PC, and emulate every console from the PS2 back. It's huge.

5 hours agooliwarner

You don't need Valve for that, Chinese brands like Anbernic, Ayn or Ayaneo are smashing the market right now.

2 hours agopezezin

I’m not a gamer and not into consoles, but I’m watching Valve and SteamOS from the sidelines with a lot of goodwill. It’s great to see more people buying hardware that runs on Arch — that alone is a good thing. Still, something about this feels a bit too good to be true.

6 hours agoensocode

The author fundamentally fails to understand the attractions and benefits of console gaming systems in the first place.

an hour agosyngrog66

This is another status quo improvement from Valve. Great job!

That said, I feel we're trading evil gaming monopolies for a less evil monopoly. I can only truly support Valve once they start actually selling games rather than game "licenses".

What I want is GOG's transparency and philosophy with Valve's Linux and hardware investments.

2 hours agoglimshe

So no Half Life 3? (':

17 hours agomiohtama

Rumor has it that it’d be released with the VR set in 2026 ;)

16 hours agojuris

It'd be a good plan. Make HL3 a VR game since you built VR experience by making Alyx, take it to the next level by launching your own VR headset, everything is perfectly made together and HL3 launch would be as big if not bigger than GTA, and you optimize it for your own hardware.

15 hours agoembedding-shape

HL3 is most likely not a VR game as Valve said they aren't working on a first party VR title (plus data mining seems to confirm). Plus they already have Alyx as the masterpiece, and it was already made with their own VR headset in mind: the Valve Index.

Maybe HLX will have some kind of VR interaction possible, as they want to push technology further with each Half life game.

3 hours agoOrygin

Valve also said something like "ARM gaming won't be a thing for us for a very long time", but seems tides can change :) I wouldn't put too much weight into any publisher/developer saying what they aren't doing, even if they were working on HL3, they'd keep that under very tight wraps.

2 hours agoembedding-shape

I mean, there are plenty of info available on the status of HL3 (code named HLX) and all point to it not being a VR title.

Also I don't think ARM is really a thing for them, even now. They want to support running software on the headset, and sure why not enable compatibility layers to play some small games, but the end goal is clearly streaming from a PC. Maybe if some good ARM cpu hit the market they will pivot, but up until recently "ARM gaming" meant mobile phones.

2 hours agoOrygin

> there are plenty of info available on the status of HL3 (code named HLX) and all point to it not being a VR title

Anything besides rumors? AFAIK, there is absolutely zero official information beyond the rumor mill.

> Also I don't think ARM is really a thing for them, even now.

I mean, then you're just looking the other way intentionally, they're quite literally adding support for ARM now, https://www.gamingonlinux.com/2025/11/codeweavers-launch-a-n... That's not something you do on a whim, it's a calculated step towards something.

And they're clearly setting up the new VR head to both do standalone gameplay for people without PCs, and to do streaming from PC.

None of the Steam hardware seems to have only a single use in fact, all of them are multipurpose, not sure why the VR headset should be any different, especially when what we know points to it also being multipurpose, quite explicitly so at that.

an hour agoembedding-shape

Wasn’t that Alyx?

15 hours agoqudat

Perhaps Alyx walked so HL3 could run.

14 hours agoaccrual

They announced 3 devices. 3! HL3 confirmed :D

14 hours agoattendant3446

Not a chance. As much as I respect all the work Valve has done for gaming...this doesn't understand the market.

PC gamers will play on their PC. Couch gamers will have a PS5 or an XBox. So who is this for, couch gamers that don't have one of those? Or PC players tired of playing on a monitor?

Don't get me wrong, it's cool, and I'm definitely the target market but feel like that's pretty tiny.

Most couch gamers want their GTA or Call of Duty, which, if I read correctly, this will not run.

7 hours agosilisili

I am very much a PC gamer turned couch gamer. I have a capable PC sitting next to my Xbox Series X. The user experience is worse, as everytime I turn it on soemthing needs updating, I cannot control all of Windows through my gamepad. This ticks a lot of boxes for me. Might start witht the Controller first.

7 hours agoh05sz487b

Two of us! As mentioned, I'm probably part of the target market and will probably check it out.

It's not useless by any definition, but will it really outsell the PS5? Because that is, to me, what the headline is implying...

7 hours agosilisili

I don't think it'll outsell any current console. Not even the anemic and dying Xbox Series X.

I think that appropriately priced and supported, it will put Valve in a strategic position to actually compete in subsequent console generations as a real player. It's a little behind in terms of specs, but with as slow as uptake of this generation has been, I expect that developers will continue to target base PS5 specs for another six years at least (PS6 supposedly landing in 2027). Then they can drop their Steam Machine 2 in 2029 or 2030, hitting base PS6 specs at an affordable price. It's been a winning approach for Nintendo.

3 hours agoterribleperson

What is the multiplayer cheating situation like on Steam games?

(Technology, demographics, popularity?)

12 hours agoneilv

"steam games", doesn't really mean anything. Most games are on steam nowadays. It mostly depends on the OS on which the games run. Games with kernel anti cheat: low cheaters population, runs on Windows but not Linux. Games without kernel anti cheat: low to high (think counter strike official servers) cheaters population.

11 hours agoTheRoque

>I think it's safe to say that Valve is about to win the next console generation.

For that they need to outsell the Switch 2. 10m units in 6 months.

Good luck with that.

14 hours agothrownawaysz

Nintendo is in its own category in which the other competitor is also Valve. For now Nintendo is winning there.

14 hours agoxena

They have enough first party games which only release on their hardware that people are willing to buy a Switch for nintendo games, and another gaming device for everything else.

12 hours agoSchemaLoad

Sad part is that I would be willing to pay a substantial mark up to be able to play some of those first party titles on my PC, but since my kids have a Switch I just settle for using it. So even if I don’t think I’d buy a console just for their games, I’m gonna end up buying it anyway and Nintendo still wins.

12 hours agothrowaway17_17

Or the many people like myself who are willing to buy a Switch for Nintendo games and that's their only console.

10 hours agothrow4847285

Many times what happens is that people buy the Switch for Nintendo games, but since third parties also publish there they just buy games there anyway.

Funnily enough, I own a Switch and a PS5. I mostly buy and play on the Switch while the PS5 main function is getting covered in a thin layer of dust.

2 hours agosurgical_fire

I love great graphics but , Nintendo carved a nice big niche out for themselves by recognizing the constant drive for best graphics is a bit of rat race.

14 hours agolawlessone

Nintendo has a tiny library.

Steam does not.

12 hours agoesseph

Nintendo has Mario, Zelda, Kirby, Donkey Kong, Starfox, Pokémon, and a few other less super famous and internationally known IP franchises. The core games and their spinoffs make more games than most children can reasonably expected to play through childhood and early adolescence. That the machine then collects dust doesn’t hurt Nintendo because they already sold it.

Yes Steam has huge library (my ‘want to play’ list is over 100 titles at this point) full of games of all genres, qualities, and niches. But Nintendo has more than enough to do what they have done for years, i.e. sit tight on their beloved IP and dole it out at varying levels of quality on strictly low end hardware and watch their earning go up.

12 hours agothrowaway17_17

Steam Deck has a tiny install base.

Switch 2 does not.

I'm mostly a PC gamer but let's be real here.

12 hours agoneighbour

Though, to be fair, my kids steal my Steam Deck from me more often than I try to get the Switch from them. The family share features of the Switch leave a lot to be desired.

8 hours agotaeric
[deleted]
14 hours ago

I'm on a Switch and will not move because of the "Game Key Card" bullshit where you have a card but still don't get the files you need to play them game.

However, Pokemon guarantees a certain amount of Switch 2 sales--Pokemon ZA sold about 6 million units.

9 hours agobsder

That's not an argument in the Steam Machine's case as you have the same situation there (even worse because you can't resell your games).

7 hours agosunaookami

You aren't wrong.

However, the single digital service that hasn't killed my digital library at some point is Steam. Games that I bought many years ago are still fine. Sony, Microsoft, and Nintendo all killed digital games that I bought.

That having been said: I've transferred a lot of my purchasing to GoG. Steam doesn't get the benefit of the doubt anymore.

5 hours agobsder

>Sony, Microsoft, and Nintendo all killed digital games that I bought.

No? All stores are still online. Some don't allow buying new games anymore (DSi Shop, Wii Shop, PS3 store for example) but redownloading still works.

4 hours agosunaookami

Whats the media experience like on SteamOS these days? Does it have built in support for media playback? I used to have Kodi running on PhantomOS but it was janky.

10 hours agoprotocolture

This feels like Valve's iPhone, while the original 2012 Steam Machines were the Newton.

7 hours agophendrenad2

Putting the steam machine in the same category as a console didn't make sense to me a decade ago and doesn't make much sense to me today.

11 hours agownevets

Year of linux desktop..I mean console.. . Confirmed?

7 hours agohoppp

Something I haven't seen discussed at all is HDCP compliance.

Of course, games don't need that - I'd say that every game studio is aware that without streamers, you don't sell games, and streamers can't stream when HDCP gets in their way.

But for the use case of a home theater? PS4 and 5 as well as some Xbox varieties can do 4K Netflix [1], no issues. Installing Windows, I'd guess that's fine too. But Steam OS? Nope. Anything too "open" gets the boot, including Android if you dare root your device, Widevine L1 refuses to work as the TEE doesn't reveal the keys if it detects an unlocked bootloader.

[1] https://help.netflix.com/de/node/23888

[2] https://help.netflix.com/de/node/23889

21 minutes agomschuster91

By making it immutable out of the box, VAC enforcement because vastly easier and third-party multiplayer anti-cheating kernel rootkits are replaced by “attest that you are unmodified”, which Steam Linux and macOS/tvOS/iOS/iPadOS can do — but not Windows 10/11, because sealed boot functionality is behind Microsoft’s enterprise annual subscription fee paywall. This positions Steam Linux as the monopoly provider of console-gaming Linux, since no one else is doing sealed attestation Linux at scale, and opens the door for multiplayer AAA games to target Steam Linux for their day-one releases as a competitive equal to Xbox/PS5/Switch and as a better defended console platform than Windows PCs. The modifications described by OP are still possible, but won’t be compatible with multiplayer anti-cheating enforcement, which is perfectly fine; boot to sealed for competitive gaming, boot to custom for single player, everyone wins except Microsoft’s Windows division. (If Microsoft hadn’t shot off their foot with Windows 10, they could have simply enabled sealed booting for all 10/11 installations and remained competitive as a gaming platform, but I think they’re done with that business.) Nice to see my predictions pan out and I look forward to buying one :)

12 hours agoaltairprime

Immutability doesn't provide this on it's own. You can load any custom immutable image you want. What game devs want is full boot chain attestation where every part of the OS is measured and verified untampered with, and then to load their own spyware at the highest level.

The only way immutability helps here is you could have two OS images, the users own customisable one, and a clean one. Then when you try to load an anti cheat game, the console could in theory reboot in to the clean one, and pass all the verification checks to load the game.

12 hours agoSchemaLoad

I am, indeed, assuming that their immutable image can generate attestations chained appropriately. If not, it’s a catastrophic business error on their part to put in all that work, and I don’t consider that degree of failure likely. Definitely curious to see if they can enable the chain on existing Steamdecks or not.

11 hours agoaltairprime

Immutable images provide many benefits that are unrelated to DRM. The main one being that the entire fleet of Steam Decks/Machines are all in a known state. Updates are a matter of pushing a new OS image, you don't have to worry about migrating files, conflicting configurations, strange user changes. And if an update fails, the bootloader shows a screen where you can boot a previous OS image that worked.

It's like docker images for the whole OS. As far as I can tell, the Steam Deck does not have secure boot or any kind of attestation enabled. They have been very forward in marketing it as an open and free system you can do anything on. The hardware does have a TPM that is seemingly unused currently, not sure if it supports some form of secure boot.

11 hours agoSchemaLoad

> They have been very forward in marketing it as an open and free system you can do anything on.

Attested sealed images and Open and Free systems have no conflict with each other. Mod it all you want; sure, it’ll generate a different attestation than the shipping sealed image, or if your customizations turn off attestations and/or secure boot, none at all. You do you! Source code releases will never include the private key used to sign them, just as with all open source today, so either the OS’s attestation will be signed by Valve or by you or by someone else. It takes me about sixty seconds to add my own signing key to my PC BIOS today and it would not surprise me to find Valve’s BIOS implements the same, as I’m pretty certain this is basic off-the-shelf functionality on Zen4/Zen5. But, regardless, Free/Open Source is wholly unconcerned by whose release signing key is used; otherwise it wouldn’t be Free/Open! The decision to care about whose release signature is live right now is the gaming server’s decision, not Steam Linux’s, and that decision is not restricted by any OSS-approved license that I’m aware of.

Secure boot attestations plus sealed images do enable “unmodified Valve Linux release” checks to be performed by multiplayer game servers, without needing the user to be locked out of making changes at all. This is already demonstrated in macOS today with e.g. Wallet’s Apple Pay support; you can disable and mod the OS as much as you wish, and certain server features whose attestation requirements require an Apple release signature on the booted OS will suspend themselves when the attestation doesn’t match. When you’re ready to use those servers, you secure boot to an OEM sealed environment and they resume working immediately. This is live, today, on every Apple Silicon (and T2 chipped Intel) device worldwide, and has been available for developers to use for years.

Attestations are, similarly, already available on all AMD devices with a TPM today, so long as the BIOS to OS chain implements Secure Boot — not requires, but implements, as there’s no reason to deny users unsigned OS booting once you’re checking attestation signatures server-side. As you note, it remains to be seen if the Steam Box will make use of it. If they do, it coexists just fine with full reputposability and modifiable, because you can do whatever you like with the device — and, correspondingly, each game may choose to require an unmodified environment to ensure a level playing field without kernel or OS modifications.

It would be a lost opportunity for them if they were not the first fully open OS with a fully secure multiplayer environment that prohibits both third-party cheating mods and third-party DRM rootkits. VAC becomes as simple as a sysctl, and patches are still welcome. Open source for the win, and one step further towards the Linux desktop finally overtaking residential Windows, and thr ability to play console-grade multiplayer without the proliferation of on-device software-only hacks? Yes, please.

(Note that manufacturers who use Secure Boot to lock out device modifications are not in-scope here; that choice has no effect on attestations. Secure Boot is “the OS booted had this checksum and signature” with HSM backing, so that the software can’t lie. It is extremely unlikely that Valve would demand that the OS booted be signed by Valve. That would be no different than Xbox/PS5/Switch, and they’d be leaving a massive competitive advantage over tvOS on the table: device repurposeability.)

9 hours agoaltairprime

There's hardware level (on a separate device) ability to capture video and send key/mouse now. Impossible to be detected by anticheat. https://wiki.sipeed.com/hardware/en/kvm/NanoKVM_Pro/cua.html

11 hours agokillingtime74

Yes, but that works just as readily on consoles as it does PCs, so it doesn’t affect immutable Steam any more or less than any other gaming steam. Sealed protections are still valuable regardless!

11 hours agoaltairprime

It affects console too, but watch game publishers disable linux support, blaming cheaters while producing graphs that don't support their arguments. While console packs and cheats are rampant, and their game servers even being hacked during competition.

3 hours agoOrygin

If the status quo doesn’t change, then you’ll be right to have claimed here that the status quo you’ve described won’t change. But that would be worse for all of us. Besides, Linux is an excellent platform for modding games in realtime, no matter what their charts show — so certainly the sealed-attestation stuff would deny them a plausible reason to deny Linux. If Microsoft offered sealed Windows for free, they’d deny unsealed Windows as fast as humanly possible, just to stem the tide of software cheating. The next couple years will be very interesting :)

2 hours agoaltairprime

I totally agree with you, and I hope the status quo will change. But I'm still skeptical after the Steam Deck success where many games enabled anti cheat, but some did roll back like I said previously.

Attestation could help, but I'm not sure if it goes in the spirit of what Valve tries to do with their OS. The system is open and you can easily access the desktop (it's a first party feature) and thus do what you want. Maybe with a separate verified boot state without desktop but the user experience would not be great.

And in the end, like you said, they'd run to only support sealed attested systems if they could. But cheats have evolved past being run on the computer running the game. Some use DMA or are in between the keyboard/mouse and the usb port. Consoles also have their fair share of cheaters. None of those would be solved by attestation.

Valve has shown recently that it's possible to fight cheaters without kernel AC or attestation. It's just a bit more difficult and intensive so other AC providers won't go the same route.

2 hours agoOrygin

For good reason, anticheat on linux are basically useless. Not that cheating isn't rampant on other platforms, but you don't have to leave the door open on purpose.

an hour agoHikikomori

gaming *system

9 hours agoaltairprime

by not making a console

2 hours agoqiine

"At par with PS5.." comparing hardware specs with a console loved by millions and into year 6 of it's lifecycle. I'd rather play my PS5 titles on a PS5 or a portal than on the steam machine. Steam deck is dated, went with the portal and love it.

11 hours agotumidpandora

They’re not gonna win the console generation, this marks the end of the console generation.

That and intermediary consoles like the PS5 Pro are blurring the lines and adapting to the popularity of PC gaming.

11 hours agopipeline_peak

I think the hardest battle is going to be with anti cheat. The anti cheat that developers want basically requires dystopian levels of restrictions which are against everything valve has done on SteamOS so far.

Personally I'd love if we all just went back to playing on personal servers with your real life friends or people you otherwise trust. But I don't think this is would go over well with the average online gamer.

12 hours agoSchemaLoad

Hard agreement from me, but my 16 year old bricked his PC on Sunday trying to enable Valorant’s BS anti-cheat, secure boot required crap. He even knew ahead of time that he couldn’t enable it, but the pull of online gaming turned off his brain. I don’t think we’re gonna win this battle and the war is probably done as well.

12 hours agothrowaway17_17

If anti-virus software can function in user mode, anti-cheat software can too. https://www.theverge.com/news/692637/microsoft-windows-kerne...

12 hours agosedatk

We know, and the game devs know too. But Kernel anti cheat is not a solution but simply a marketing feature to make their users think they try.

Just seeing all the gamers requesting a kernel AC for CS2, saying VAC does not work; but now they have banned a lot of cheaters and seem to have less cheaters than the new Battlefield which has kernel AC.

3 hours agoOrygin
[deleted]
8 hours ago

It was fine like 10 years ago

6 hours agobeeflet

What restrictions are you talking about?

4 hours agoHikikomori

> I think the hardest battle is going to be with anti cheat. The anti cheat that developers want basically requires dystopian levels of restrictions which are against everything valve has done on SteamOS so far.

If anyone is capable of moving things along in this space, Valve should be it.

> Personally I'd love if we all just went back to playing on personal servers with your real life friends or people you otherwise trust. But I don't think this is would go over well with the average online gamer.

It's not the gamers that don't want this - although, yes, I do also want the option of matchmaking - it's the companies that don't allow dedicated servers, or shut down the servers after releasing that year's full-price version of the same game.

12 hours agosquigz

Unless it's reasonably priced who is the market for this box? If it's at 499 - 599 then it's probably selling well but at 799-899 I'm not sure who would buy it. If it's your first computer you still need more gear like screen, keyboard and mouse etc.

3 hours agochristkv

I'd maybe buy it to get access to games I want to play on Steam that I can't get on PS5 to play on the sofa in my living room.

It's a small box, it can sit next to the tele without looking awful, and if I just need to get a controller, that's fine too.

an hour agoLandR

People who want to play video games would buy it. While us enlightened Computer Intellectuals may appreciate that there is no difference between a console and a PC, the majority of naïve computer peasants will much prefer something with the word “console” tagged on that boots straight to a game library. As for the keyboard and mouse thing, there's this other announcement they've made called the “Steam Controller” which addresses that issue.

3 hours agoJames_K

I don't think they're even trying to do that. But they will kill Xbox.

4 hours agotjpnz

Does anyone know if the foveated rendering feature of the Steam Frame depends on eye-tracking? Is it tracking the iris to determine the center of foveation, or is there some other trick to doing this?

4 hours agoaa-jv

Needs eye tracking and it's foveated streaming not rendering.

3 hours agowhywhywhywhy

Love the enthusiasm but expensive versions of commodity products with last gen specs are not going to win that generation or the next one.

12 hours agoitsdrewmiller

Win the console generation in what sense? In outselling the PS5? The Switch 2? I have trouble picturing it being cheaper than either.

12 hours agomcphage

> Really, the only thing that can go wrong with any of this hardware is the price.

The chances of any of the Steam Machines taking the market share of any of the current generation consoles is so vanishingly miniscule, that I don't think it can even compete against any of them.

It more or less competes against the Linux ecosystem of System76 machines or the Framework computers.

But against consoles? No dent at all in their market share.

11 hours agorvz

Steam Controller 1 wasn't good IMO and is now accumulating dust.

12 hours ago29athrowaway

The main problem was the missing second stick. It was well built, but for game where a controller is nice touch pads sort of suck compared to a stick and for games where a mouse is nice touch pads sort of suck compared to a mouse. So the only real advantage a touch pad brings is in an environment where you can't bring a mouse. I really liked the extra back buttons. with two sticks that is where all the face buttons should be, on the back.

Somewhat related, but I enjoy the topic. Is how freakishly good the mouse is for FPS type games. If you asked anyone to design a purpose built controller for a first person game they would not come up with a mouse. But somehow despite all odds that thing designed for moving a cursor around the screen is the best controller yet for looking around. Probably something about the huge throw distance compared to any other controller.

12 hours agosomat

It's the only controller I use (bar the Steam Deck's built in controller) despite owning plenty of other conventional controllers. Once you get used to it and make use of Steam Input's per-game customisation and mapping it works really well, especially if you treat it as a mouse-like input rather than conventional gamepad.

The only place it suffers for me is games that aren't coded to support simultaneous gamepad and mouse input, which you can work around by mapping the joystick as a keyboard input. Otherwise it's great.

4 hours agolewispollard

Its an odd one; the v1 controller feels cheap and definitely isn't as high fidelity as a modern PS5 controller. It struggled to match the quality of contemporary controllers at the same price point. But the touchpads worked. They shouldn't work, they should be abysmal, but with a little practice they're fantastic.

12 hours agoNormal_gaussian

The rumble is really weird.

9 hours ago29athrowaway

I still use mine for any driving or flying in games, the stick it does have is super accurate. And for watching movies its a great remote when you arent at the keyboard. If you turn the right pad to simulate a weighted track ball it is what I consider the best Dark Souls controller.

12 hours agoAngryData

I asked a coworker today about those and he said it's the only controller he cares to use at all, especially for FPS.

12 hours agoesseph

I don't know. I couldn't really get used to it, it has a weird feeling to it.

12 hours ago29athrowaway
[deleted]
6 hours ago
[deleted]
6 hours ago

> Valve does nothing and still wins.

Who would have thought that not actively engaging in enshittification can be a secret winning recipe!

4 hours agozombot

We heard this literally with the previous steam machine lol

There’s no doubt they’re tee’d up to radically alter the landscape. But man they better have a truly plug and play, turnkey system if they want to compete with consoles. The steamdeck even after this many years is absolutely trash at going from handheld to docked (better the other direction at least) and is incredibly hit or miss when it’s plugged into a TV in general. I had to buy a special DP->HDMI cable that forces 1080p @60 to get it to consistently appear on screen docked (LG C1 for reference).

I am excited for the steam machine. But yeah, telling me it’s a more powerful steamdeck is super exciting in some ways and eyebrow raising in others unless they got some big SteamOS overhaul coming.

11 hours agoBolexNOLA

Most of the deck/dock screen issues are related to dock firmware and USBC display negotiation. The steam machine has built in HDMI and Display port which are presumably relatively bog standard.

11 hours agoNormal_gaussian

This is the steamdeck official dock plugged into my LGC1, which is one model in a very popular line of TV’s, via hdmi.

10 hours agoBolexNOLA

The official steam deck dock seems to be fairly buggy, it's widely complained about. I've been using an Apple USB-C to HDMI adapter and it's worked perfect on every TV I've tried it on. Since the steam machines don't use USB-C video out this wouldn't be an issue.

10 hours agoSchemaLoad

That may be the case but “official valve hardware is buggy even after almost 4 years” is a troubling yet true statement when their entire pitch today was literally “check out our new hardware.”

I love my deck. But a smooth experience it is not. Up until idk a year ago…? Flipping from gaming mode to desktop mode or vice versa had a solid 50-50 shot of inducing a fail state requiring a hard reset.

10 hours agoBolexNOLA
[deleted]
10 hours ago

Literally every USB-C dock I've ever used with any laptop has these sorts of issues.

On the flip side, I'm pretty confident AMD will be able to output to DisplayPort

11 hours agoxgulfie

Yeah but what laptop is trying to be a gaming rig on your tv via a separate $100 dock?

10 hours agoBolexNOLA
[deleted]
11 hours ago

[dead]