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SIMD City: Auto-Vectorisation

Auto-vectorization is consistently one of the least predictable optimization passes, which is rather awful, since when it doesn't trigger your functions are suddenly >3x slower. This drives people to more explicit SIMD coding, from direct assembly like in FFMPEG to wrappers providing some cross-platform support like Google's Highway.

It's just really hard to detect and exploit profitable and safe vectorization opportunities. The theory behind some of the optimizers is beautiful, though: https://en.wikipedia.org/wiki/Polytope_model

6 hours agoScaevolus

I’m always shocked at what the compiler is able to deduce wrt vectorization. When it works, it’s magical.

6 hours agodrob518

In the abstract, it's the inverse of the argument that "configuration formats should be programming languages"; the more general something can be, the less you can assume about it.

A way to express the operations you want, without unintentionally expressing operations you don't want, would be much easier to auto-vectorise. I'm not familiar enough with SIMD to give examples, but if a transformation would preserve the operations you want, but observably be different to what you coded, I assume it's not eligible (unless you enable flags that allow a compiler to perform optimisations that produce code that's not quite what you wrote).

2 hours agodwattttt

That's very much an issue with SIMD, especially where floating point numbers are concerned.

Matt Godbolt wrote about it recently.

https://xania.org/202512/21-vectorising-floats

TLDR, math notation and language specify particular orders in which floating point operations happen, and precision limits of IEEE float representation mean those have to be honoured by default.

Allowing compilers to reorder things in breach of that contract is an option, but it comes with risks.

10 minutes agoEarw0rm

i am quietly waiting for the "bitter lesson" to hit compilers: a large language model that speaks in LLVM IR tokens that takes unoptimized IR from the frontend, and spits out an optimized version that works better than any "classical" compiler.

the only thing that might stand in the way is a dependence on reproducibility, but it seems like a weak argument: We already have a long history of people trying to push build reproducibility, and for better or worse they never got traction.

same story with LTO and PGO: I can't think of anyone other than browser and compiler people who are using either (and even they took a long time before they started using them). judged to be more effort than its worth i guess.

2 hours agowebdevver

The major constraint is that the compiler needs to guarantee that transformations produce semantically identical results to the unoptimized code, with the exception of undefined behavior or specific opt-outs (eg. `-ffast-math` rules).

An ML model can fit into existing compiler pipelines anywhere that heuristics are used though, as an alternative to PGO.

12 minutes agorobertknight

How's it going in the other direction - LLMs as disassemblers?

I tried it a year or so back and was sorta disappointed at the results beyond simple cases, but it feels like an area that could improve rapidly.

14 minutes agoEarw0rm

Us video game folks are big fans of LTO, PGO, FDO, etc.