For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack.
And I believe made by some of the people that formerly worked on Descent.
That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.
Impressively faithful, right down to weapons functioning incorrectly at a high framerate!
Mr. Doob has been doing experiments like this for at least a decade, glad to see that he's still at it.
He's the creator of three.js, and it looks like this uses that for rendering instead of being a straight port.
I remember buying this at fry’s with my dad in the 90s!
Descent was a huge part of my childhood (and surprisingly my little kids are now big fans as well)! Unfortunately this seems to stutter pretty badly with audio issues as well for me on Firefox on Linux. As a huge fan of three.js and other past work... I guess I'll blame Claude?
I’ve been following Mr. Doob since the flash days. Cool to see they’re still doobing cool things.
I need to replay this game with a dual stick controller. Previously played it on a serial joystick and keyboard.
I used to play this game incessantly. Audio on Firefox on Linux is, sadly, very very garbled.
Is there a way to play this without geting vertigo?
Try configuring WASD controls, mouse look, turning off auto roll / leveling. Use your choice of 'jump' and 'crouch' to slide up and down. Then it feels more like an ice-skating FPS than a flying game.
Keeping the cockpit on screen may also help provide a frame of reference.
I found that helped me enjoy the game more now that I'm older and less tolerant of 6DOF movement.
For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack.
And I believe made by some of the people that formerly worked on Descent.
That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.
Need WebGL2.
WebGL1 WASM version based on https://github.com/dxx-rebirth/dxx-rebirth -> https://midzer.de/wasm/descent1/
Impressively faithful, right down to weapons functioning incorrectly at a high framerate!
Mr. Doob has been doing experiments like this for at least a decade, glad to see that he's still at it.
He's the creator of three.js, and it looks like this uses that for rendering instead of being a straight port.
I remember buying this at fry’s with my dad in the 90s!
Descent was a huge part of my childhood (and surprisingly my little kids are now big fans as well)! Unfortunately this seems to stutter pretty badly with audio issues as well for me on Firefox on Linux. As a huge fan of three.js and other past work... I guess I'll blame Claude?
I’ve been following Mr. Doob since the flash days. Cool to see they’re still doobing cool things.
I need to replay this game with a dual stick controller. Previously played it on a serial joystick and keyboard.
Since it's not linked anywhere that I could see, here's the source I found: https://github.com/mrdoob/three-descent
And Quake for web by the same author: https://mrdoob.github.io/three-quake/
I used to play this game incessantly. Audio on Firefox on Linux is, sadly, very very garbled.
Is there a way to play this without geting vertigo?
Try configuring WASD controls, mouse look, turning off auto roll / leveling. Use your choice of 'jump' and 'crouch' to slide up and down. Then it feels more like an ice-skating FPS than a flying game.
Keeping the cockpit on screen may also help provide a frame of reference.
I found that helped me enjoy the game more now that I'm older and less tolerant of 6DOF movement.