> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)
Any feedback welcome!
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
I see you haven't played Noita!
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
that's actually a beloved feature of "true" roguelikes
Reminds me a lot of NetHack, good times
Noun of Noun
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".
Brouge isn't the only rouge-like with LoS mechanics.
Brogue is insanely balanced and ingeniously designed. XsofY is a mere tribute ;)
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.
I'll link to Brogue in the README :)
Amazing and great work!
> No credit for the art direction and inspiration? Brogue?
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
I know, this is intentional :)
I took things I like from Brogue and added my own spin on it.
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the gente.
I’ll be sure to keep that in mind with my next plumber platformer
Wouldn't the credit go to ... rogue?
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
are you not familiar with the actual game rogue, or nethack?
Gets stuck in a redirect loop with the message:
> Interactive input unavailable (no cross-origin isolation).
> Deploy coi-serviceworker-js alongside this file.
in Safari on 26.4
Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)
Any feedback welcome!
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
I see you haven't played Noita!
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
that's actually a beloved feature of "true" roguelikes
Reminds me a lot of NetHack, good times
Noun of Noun
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".
Brouge isn't the only rouge-like with LoS mechanics.
Brogue is insanely balanced and ingeniously designed. XsofY is a mere tribute ;)
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.
I'll link to Brogue in the README :)
Amazing and great work!
> No credit for the art direction and inspiration? Brogue?
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
I know, this is intentional :)
I took things I like from Brogue and added my own spin on it.
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the gente.
I’ll be sure to keep that in mind with my next plumber platformer
Wouldn't the credit go to ... rogue?
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
are you not familiar with the actual game rogue, or nethack?
Rogue looks like this: https://upload.wikimedia.org/wikipedia/commons/0/0c/Rogue_Sc...
Brogue looks like this: https://syltefar.com/screenshot/?id=624
are you familiar with the actual game Brogue[1]?
1: https://sites.google.com/site/broguegame/
Yes. I don’t we’re having the same argument though.
Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
fun project!