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Simulating Infinity in Conway's Game of Life with Modern C++

"I had heard the rumors that C++ was a scary language filled with footguns and segmentation faults, but I had never given it a fair chance myself" - props for this. There's too much hearsay in software engineering.

3 hours agoofrzeta

And then immediately afterwards we see const T* in a supposedly immutable data structure meaning the pointer remains mutable. Yet another classic footgun.

2 hours agofc417fc802

It looked to me like most of the raw pointers in the blog were const. Sometimes you don't want the baggage of smart pointers and getting a cheap easily copyable view of your data is nice, so you want to return a const T. Usually if an API returns a const T I assume lifetimes are handled for me and that the ptr is valid as long as it is not nullptr.

an hour agomooreat

It seems like the thread_local CacheIndex only determines which cache to use, but it doesn't actually guarantee thread safety for concurrent access to the HashLifeCache itself. What would be a good solution for this?

Should I use a mutex for each cache instance? As a beginner developer, my guess is that the original author assumes data races won't occur based on the execution timing. However, I'm really not sure if that assumption is actually correct/safe.

6 hours agojdw64

In my view, thread_local is a bit of a code/design red flag. I didn't read the entire code in this case to see whether the thread_local use is warranted or not, though.

an hour agonnevatie

a thread_local is just a global variable. Mutable global variables are of course bad, but in this case the threadindex is immutable once created, so it is perfectly fine.

16 minutes agogpderetta

Interesting approach. I like that the implementation focuses on scalability rather than only visualization.

3 hours agohiroakiaizawa

This would be a cool template project to learn C++ without the pollution of LLM slop.

an hour agoontouchstart

Fricking cool, I love it.