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Developer gets Half-Life running at 30 FPS on a Nokia N95

https://twitter.com/dante_leoncini/status/206303501506830790...

I noticed quite recently in awe at the Chinese parts recycling market with the N95 (and a few other old Nokias) - https://www.ebay.com/itm/227249518747

Apparently they've been rebuilding full "new" N95s and other Nokia fare from old motherboards and new spares/knockoff parts. It's like a new legitimate knockoff from the grey market? They've even got things like 'refurbed' N900s...

Mine came with a text message still in the inbox from testing it with a test SMS on China Mobile in 2025 - so even the modem works!

I'll have to give this a shot on my own N95.

https://leoncini.com.ar/proyecto.php?id=xash3d since it's not linked from TomsHardware.

3 days agokotaKat

What is the purpose of refurbishing old phones like this? Is it just to sell to enthusiasts/collectors? In most of the world, 3G has been shut down and 2G is either already shut down or in the process of being shut down, so you wouldn't be able to get much practical use out of the phone.

14 minutes agondiddy

332 MHz Dual ARM 11 ?! Half-Life ran smooth in Pentium 100 single core.

Then, they added Steam, and my Celeron 300 had trouble running it. Shit by Valve to coule games with a mandatory subscriber agreement. Even breaks EU law to "one-sided change" it again and again later, to keep access to your game library.

23 minutes agoa3w

nope. 14fps on pentium 200mhz with 32mb ram in 512x400 or similar mode (640x480 was too much)

11 minutes agoiberator

Impressive.

Shame Valve still hasn't open-sourced the GoldSource engine yet, though I suppose Nexon and the Sven Coop lead dev have paid licenses that they still want to extract value from.

3 days agojamesfinlayson

There is an open Half-Life 1 SDK on Valve's GitHub [1], not sure if it's missing something regarding the engine.

[1] https://github.com/ValveSoftware/halflife

3 days agoskotobaza

Yeah that's just the game logic which has been out since 1999. The rendering/networking/animation/UI/sound etc stuff is all still closed source (though apparently there is a leak from a Counter-Strike Online developer circulating among private hands - some code was contributed to Xash3D which perfectly implemented a non-trivial scripting system which was suspicious enough that it was removed).

3 days agojamesfinlayson

Everything's open source in the age of LLM-assisted Ghidra...

31 minutes agoinigyou

To me the Nokia N95 was close to a perfect phone, only the E61 or 62 then the E72 could beat it, especially for the price at the time.

I still like to think of a parallel time line where Symbian actually had a good and usable app store, and developers had been supported.

3 days agoljf

Went from E61 to N900 to pre³, least I can say is that neither modern Android nor iOS amazes me.

5 minutes agoezst

Teenage me would've killed for an N900 back in the day.

Went with an iPhone 3GS.

Still think about that from time to time. I don't regret it, per-se, as the jailbreak scene at the time was very exciting.

3 days agoapp134

N900 wasn't symbian, if that was what you implied.

It ran Maemo 5, and I still miss it even though I never owned one myself. Unfortunately Nokia fumbled everything.

22 minutes agotjoff

> developers had been supported

Before my time but I remember an old colleague saying how hard it was to find decent documentation for Symbian development.

3 days agojamesfinlayson

Now instead of Doom we prescribe Half-Life. Is it worth waiting for the new rule "Half-Life works everywhere"?

2 days agoDenisDolya